03-31-2013, 04:44 PM
Copying this post by Kal Rex from the General Discussion area to here where it may be more easily located. Not "official", and PC's can be in different regions from game to game, but a good guide as its very important to know where to expect kingdoms to begin the campaign:
RE: Kal Rex's guide of advice for new Alamaze players.
Where kingdoms start the game:
Elf - Oakendell/Northern Mist
Witchlord - Northern Mist
Dwarf - Talking Mountains
Giant - Amberland
Ancient one - Amberland/Torvale
Darkelf - Eastern Steppes
Ranger - Synisvania/Southern Sands
Sorcerer - Synisvania
Black Dragon - Southern Sands
Demon Prince - Arcania
Gnome - Runnimede
Underworld- Runnimede
Troll - Torvale
Red Dragon - Talking mountains/Northern Mists/Runnimede
Warlock - Torvale/Synisvania
Note that all kingdoms have pop centers in multiple Regions but the 1st Region tends to be a logical place to find them... ie: It's highly unlikely you will find the Dwarf armies anywhere other than Talking Mountains early game- Some positions have decisions to make though about where to expand... Some positions basically will not relocate where others might easily do so.
There's a TON of useful information in the "Old Alamaze Stuff" section.
RE: Kal Rex's guide of advice for new Alamaze players.
Where kingdoms start the game:
Elf - Oakendell/Northern Mist
Witchlord - Northern Mist
Dwarf - Talking Mountains
Giant - Amberland
Ancient one - Amberland/Torvale
Darkelf - Eastern Steppes
Ranger - Synisvania/Southern Sands
Sorcerer - Synisvania
Black Dragon - Southern Sands
Demon Prince - Arcania
Gnome - Runnimede
Underworld- Runnimede
Troll - Torvale
Red Dragon - Talking mountains/Northern Mists/Runnimede
Warlock - Torvale/Synisvania
Note that all kingdoms have pop centers in multiple Regions but the 1st Region tends to be a logical place to find them... ie: It's highly unlikely you will find the Dwarf armies anywhere other than Talking Mountains early game- Some positions have decisions to make though about where to expand... Some positions basically will not relocate where others might easily do so.
There's a TON of useful information in the "Old Alamaze Stuff" section.