Posts: 985
Threads: 31
Joined: Aug 2015
Reputation:
0
Also, has the secret capitol been fixed so that it really is "secret" against low level Recon and HP divinations? I was under the impression last time I checked that only a 970 recon by an L4+, a Tracker group on your capitol, or a True Seeing spell would end up being the only ways to detect a secret capitol in 3C. Has anyone confirmed this yet in current beta?
Posts: 2,570
Threads: 39
Joined: Jan 2014
Reputation:
0
I can confirm about the HP divination. The HP basically tells you she did not get everything but not the location.
Posts: 1,962
Threads: 70
Joined: Jun 2013
Reputation:
0
Apologies if this has been covered already, but it looks like that in order to recruit Companions, the requirement of having "Kingdom" brigades has disappeared, based on my reading of the setup files. Correct?
Posts: 1,962
Threads: 70
Joined: Jun 2013
Reputation:
0
Wait, so a random group without Trackers can end its turn on a Hidden capital, and not see it?
Posts: 923
Threads: 14
Joined: Jan 2016
Reputation:
0
no no, any group landing sees it.
A group with trackers can see whats in it(recon), but lvl 1 flying wont show the emissaries.
Posts: 2,570
Threads: 39
Joined: Jan 2014
Reputation:
0
I will check my turns but my TY in 505 landed on the IL capital. I believe it was a group with a general though and I think that is another condition to allow it to be spotted
Posts: 985
Threads: 31
Joined: Aug 2015
Reputation:
0
that's not good for those of us with Secret Capitols. I thought only a group with Trackers trait ending its turn on your capitol was only way for a group to find it.