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(11-18-2015, 08:04 AM)Jumpingfist Wrote: After getting the issue with not seeing my kingdom fixed. I was doing my turn on the order checker and realized I did not even have my turn up only the map and order checker. By having such detailed menus I only needed to read my turn and could then issue the orders without constantly looking through it. It did take me about an hour to enter my orders which I am sure I will get fast at. Normally takes me about 20 mins once I start issuing orders
Issues I ran into.
Kept dropping one of my political moves. It would not always be the same Emmy that would get removed.
I was not able to activate my 5NO using 699 or 702. Was not listed in the pull down menu.
The 5NO group is there...towards the bottom of the group listings. It also shows up when you click on the Extra Orders button if you need to do another order with your 5th Nomad group.
I'll need more info though on the website deleting your political move order. Sometimes when I think I'm clicking on the map dropdown list, the mouse cursor is actually on the background area which may cause a fault of sorts of your action not being properly processed. Just go slow and let me know in detail if a problem occurs but I'll need to know more specifics like which emissary you were doing a 350, what map area you were selecting, ...etc. If anything is private for your turn then send to support rather than posting here.
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(11-18-2015, 02:33 PM)unclemike Wrote: (11-18-2015, 08:04 AM)Jumpingfist Wrote: After getting the issue with not seeing my kingdom fixed. I was doing my turn on the order checker and realized I did not even have my turn up only the map and order checker. By having such detailed menus I only needed to read my turn and could then issue the orders without constantly looking through it. It did take me about an hour to enter my orders which I am sure I will get fast at. Normally takes me about 20 mins once I start issuing orders
Issues I ran into.
Kept dropping one of my political moves. It would not always be the same Emmy that would get removed.
I was not able to activate my 5NO using 699 or 702. Was not listed in the pull down menu.
The 5NO group is there...towards the bottom of the group listings. It also shows up when you click on the Extra Orders button if you need to do another order with your 5th Nomad group.
I'll need more info though on the website deleting your political move order. Sometimes when I think I'm clicking on the map dropdown list, the mouse cursor is actually on the background area which may cause a fault of sorts of your action not being properly processed. Just go slow and let me know in detail if a problem occurs but I'll need to know more specifics like which emissary you were doing a 350, what map area you were selecting, ...etc. If anything is private for your turn then send to support rather than posting here. for 5NO it is listed but I can not create the group. If I go into 699 it only lists groups 1-4NO as groups to create.
I will try and see what is going on with the deleted orders it happens when I go to a different tab and come back but I did not notice an obvious corilation to what I was doing the would just go away. I would normally notice it when I was at the hone page clicking verify and notice I have an extra order again.
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Hey Jhereg, normally I'd negotiate peace with my neighbor, but since this is a test game and we ended on the same square, wanna fight?
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Yes that is fine. I assumed we would battle, or more accurately you would attack and I would try to run away.
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I updated the new site to include the following:
1) Group IDs for Nomad, Pirate, and Tyrant (over the standard of 4 groups)
2) New spells now available:
- 87 - Destroy Undead
- 89 - Wind Storm
- 90 - Flash Flood
- 97 - Crack The Sky
- 887 - Eagle Familiar
More spells coming soon. When those are done, I'll work on developing traits then brigade-special abilities (like a group with just specters can fly). You'll have to refresh each menu tab to pick up the latest files. BTW, I want the test game to extend to turn 15 or 20 as I mentioned in my original post. The reason is to test ESO, SVC, and Rex (if possible) along with higher level spells towards the end game. If we don't do so during this test then it'll end up being more work for me during the Beta.
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UM not an order checker thing but the rider trait should give 32 movement for a patrol but it did not and my group stopped early. Most likely not programmed yet just letting you know incas e it has been.
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(11-19-2015, 12:16 AM)Jumpingfist Wrote: UM not an order checker thing but the rider trait should give 32 movement for a patrol but it did not and my group stopped early. Most likely not programmed yet just letting you know incas e it has been.
I think the code is correct on this. Nomad has Supremacy in desert (so standard in all other terrain except for desert which has an improved rate of 4 pts to travel). Nomad also has the Riders trait so all patrols may move 32 pts instead of just 25.
On turn 1, your 1NO patrol moved:
WT (forest) = 7 pts (7 of 32 pts)
WU (plains) = 5 pts (12 of 32 pts)
WV (plains) = 5 pts (17 of 32 pts)
XW (desert) = 4 pts (21 of 32 pts)
XX (desert) = 4 pts (25 of 32 pts)
YY (desert) = 4 pts (29 of 32 pts)
ZZ (desert) = 4 pts failed since it would be over 32 pts
You have to let me know what you think is different for me to investigate this any further.
Everyone, please consider that if you bring something up as a bug, I have to investigate the issue which takes time away from development and slows everything down. So try to be certain that something is really wrong before posting it as such. Again, I'm not mad just a bit tired and want to get 3rd Cycle done and out of the way before the holidays.
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11-19-2015, 09:51 PM
(This post was last modified: 11-19-2015, 09:55 PM by unclemike.)
About the website offering more than it should in its dropdown lists for a particular kingdom/turn/personnel situation is really due to inaccessible data from the server's website directory (i.e. not all of the game files are accessible). Keep in mind that the purpose of the new site is only to auto-construct the orders for the user and it won't filter every possible condition for your situation.
So offering all map locations, all spells, and other things (like flanking) in its dropdown lists, the website is able to cover all possible scenarios that it has to while remaining fairly dumb due to its limited access to server data. The website creates a page by first displaying the various dropdown lists then populates any "empty" fields (like an emissary's name or location) with data that is dumped from the server. The website doesn't interpret the data from the server, it only throws it up on the screen in certain fields in a usable manner.
When the user hits the Verify Orders button, the website collects the user's information, auto-constructs the orders in their proper format, and sends that data to the server for the order checker software to process and detect any errors. So many of your requests like filtering spells by a wizard's level or only show flanking if the kingdom has the riders trait or only display interconnecting map areas when one is chosen will be something that can be done in the future with a fairly large change to the server (or even better, replace the website with an interactive map).
The message box readout area that is populated by the server is what I can make changes to but not the fields on the web page itself. So if the order checker printout doesn't display an error like it should then let me know.
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Thanks, UM, for the explanation. The T1 orders all went smoothly.
Lord Diamond
Please do not take any of my comments as a personal insult or as a criticism of the game 'Alamaze', which I very much enjoy. Rather, I hope that my personal insight and unique perspective may, in some way, help make 'Alamaze' more fun, a more successful financial venture, or simply more sustainable as a long-term project. Anyone who reads this post should feel completely free to ignore, disregard, scorn, implement, improve, dispute, or otherwise comment upon its content.
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SA
Mine also went smoothly. But I only found one pop center. Hopefully, just bad odds.
Speaking of bad odds, 2 different kingdoms found my capital on turn 1. That can't be good.
I guess it is crowded in that section of the board.
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