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Can someone lay out the cycles business for the uninitiated like me?
I had always assumed that 2nd cycle was just an update of the game for better play that made 1st cycle obsolete and that Magic was for individual games and Steel was for team games.
But I just saw a reference by Cipher where he mentions that the next team game is 2nd cycle of Magic so it seems I'm wrong.
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With the reboot, the nomenclature is irrelevant.
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You mean like 'Wrath of Khan'?
HISTORICAL:
First Cycle of Alamaze was the original concept/design. Second Cycle introduced new orders/kingdoms.
Steel was Individual
Magic was Team
Epic was a Second Cycle team variant that moved the total number of kingdoms from 15 down to 12 (eliminating the Neutrals team) and introducing the two Epic sides ( 2 x 3 player/kingdom teams of good kingdoms, 2 x 3 player/kingdom teams of evil kingdoms)
CURRENT:
1. Second Cycle of Steel is the individual 15 player/kingdom game
2. Second Cycle of Magic is the team 15 player/kingdom game (5 teams of 3 kingdoms/players)
3. Second Cycle of Magic, Warlords of Alamaze is the Second Cycle of Magic variant that has 5 players, with each player controlling one of the 3 kingdom teams.
4. Epic Second Cycle, Titans of Alamaze is the Second Cycle Epic variant that has 2 players each controlling the 6 kingdom good/evil side.
These are the 4 game variants currently defined. Games have been started for #s 1 and 3.
Cipher
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I always felt the Nomad would be fun to play.
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I'd love to see them. A guy on the PBM forum's alamaze thread posted one of his Nomad turns for a 1st cycle game. he didn't seem to be doing well because of a gold shortage, so I didn't feel like I was getting a good look at the capabilities of his people.