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Secret Victory Conditions
#11
My only suggestion is eliminating territory option D, as it seems too easy compared to the rest. Everything else sounds great!
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#12
I like the idea of tying conditions to your natural enemy. In my opinion, the current system actually discourages natural enemies from fighting on another. This should be addressed.
 Lord Diamond

Please do not take any of my comments as a personal insult or as a criticism of the game 'Alamaze', which I very much enjoy. Rather, I hope that my personal insight and unique perspective may, in some way, help make 'Alamaze' more fun, a more successful financial venture, or simply more sustainable as a long-term project. Anyone who reads this post should feel completely free to ignore, disregard, scorn, implement, improve, dispute, or otherwise comment upon its content.





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#13
I hate the idea of tying conditions to your natural enemy. Case in point game 122. The EL got knock out early, the DA won on turn 11.
I did learn one thing from my "mentor".
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#14
(02-24-2014, 10:01 PM)Lord Diamond Wrote: I like the idea of tying conditions to your natural enemy. In my opinion, the current system actually discourages natural enemies from fighting on another. This should be addressed.

Completely agree.

The way to keep players from dropping early is to mentor new players and stop 3 v 1 attacks.
Lord Thanatos
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