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Change is the Unchanging Element
#1
Again, lots of changes coming again, as usual.
1. 170 & 171, as has been posted many times. Will be much more difficult to accomplish. You may be required to have a General to do a 170 at all, and your 171 spell will be hampered if you don't have a General. Overall, the 171 will be nothing like what I have discovered it to be upon Alamaze's return to me.
2. 565, both for new brigade types and old. In general, expect a limit of 5 of any 565 brigade type in a group, not overcome by transfers, and that you will need a military leader to recruit.
3. Other setup changes including starting influence and gold, movement rates, combat values, number of troops per brigade.
4. Most of these changes will affect existing games as well as games yet to form.
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#2
1. When can we expect them to kick in?

2. Will the requirement for a leader to 565 apply to types that are raised by magic, like Skeletons and Monsters?
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#3
(07-29-2014, 03:18 AM)Ry Vor Wrote: Again, lots of changes coming again, as usual.
1. 170 & 171, as has been posted many times. Will be much more difficult to accomplish. You may be required to have a General to do a 170 at all, and your 171 spell will be hampered if you don't have a General. Overall, the 171 will be nothing like what I have discovered it to be upon Alamaze's return to me.
2. 565, both for new brigade types and old. In general, expect a limit of 5 of any 565 brigade type in a group, not overcome by transfers, and that you will need a military leader to recruit.
3. Other setup changes including starting influence and gold, movement rates, combat values, number of troops per brigade.
4. Most of these changes will affect existing games as well as games yet to form.

As of when are these changes effective? Smile
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#4
Typically the design changes are finalized and then the coding required to implement discussed and a set of priorities created.
From there we post the changes and ETA for implementation/effect. These ETAs have been known to slip back, but not typically moved up. I like to have 1-2 week minimums between posting info about the changes and their implementation.

Without specific information to the contrary I would expect that same process to carry forward.
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#5
(07-29-2014, 03:18 AM)Ry Vor Wrote: Again, lots of changes coming again, as usual.
1. 170 & 171, as has been posted many times. Will be much more difficult to accomplish. You may be required to have a General to do a 170 at all, and your 171 spell will be hampered if you don't have a General. Overall, the 171 will be nothing like what I have discovered it to be upon Alamaze's return to me.
2. 565, both for new brigade types and old. In general, expect a limit of 5 of any 565 brigade type in a group, not overcome by transfers, and that you will need a military leader to recruit.
3. Other setup changes including starting influence and gold, movement rates, combat values, number of troops per brigade.
4. Most of these changes will affect existing games as well as games yet to form.

Regarding the 565 issue for existing games: if there is a limit of 5 565 brigades per group, what happens to those that exceed the limit? Do they disappear?
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#6
"Regarding the 565 issue for existing games: if there is a limit of 5 565 brigades per group, what happens to those that exceed the limit? Do they disappear?"

Yes. This is why I am giving advance notice of this impending change. Once it is in the code, it will eliminate all 565's above the stated limit. There is no way to not have this or any other code change not effect both existing and future games.

Likely for the 565's, once we (Cipher and I) have it designed and coded, we will give a final turn's notice before implementing. Meanwhile, as I have said about a month before, no player should base a strategy on a massive army of Ogres or Wyvern, and then be shocked this is happening. Use the next couple turns to transfer your 565's to other groups so none are eliminated.

Again, the changes I am talking about are incremental. Only with 3rd Cycle will there be simultaneous, across the board changes to all kingdoms. (Not to mention, new kingdoms.)

That said, the thing coming at a lower priority than 171 and 565 are the new orders to move and guard prisoners, which will be most helpful for the Underworld.
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#7
When it eliminates all above a limit does this mean it will be checking for leaders in the group? This was brought up before in the middle earth game it is a game of run around and kill the leaders. Or is it some hybrid where you can not have over 5 summoned units but only check leaders while summoning?
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#8
(07-30-2014, 12:37 AM)Jumpingfist Wrote: When it eliminates all above a limit does this mean it will be checking for leaders in the group? This was brought up before in the middle earth game it is a game of run around and kill the leaders. Or is it some hybrid where you can not have over 5 summoned units but only check leaders while summoning?

Yes. To restate, you'll need a leader of a certain level to recruit 565's, likely a Captain for the 1st brigade, a General for 2nd-3rd, and a Marshal to recruit the 4th and 5th. All will be finalized in the next week or so. Once you have recruited them, there doesn't need to be a leader to maintain them. Speaking of maintain, there will be changes in the costs for all brigade costs for maintenance. The check will be you can't recruit over 5 of one 565 type in a single group, and a check after transfer orders to eliminate any over 5 in a group.
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#9
(07-30-2014, 01:31 AM)Ry Vor Wrote:
(07-30-2014, 12:37 AM)Jumpingfist Wrote: When it eliminates all above a limit does this mean it will be checking for leaders in the group? This was brought up before in the middle earth game it is a game of run around and kill the leaders. Or is it some hybrid where you can not have over 5 summoned units but only check leaders while summoning?

Yes. To restate, you'll need a leader of a certain level to recruit 565's, likely a Captain for the 1st brigade, a General for 2nd-3rd, and a Marshal to recruit the 4th and 5th. All will be finalized in the next week or so. Once you have recruited them, there doesn't need to be a leader to maintain them. Speaking of maintain, there will be changes in the costs for all brigade costs for maintenance. The check will be you can't recruit over 5 of one 565 type in a single group, and a check after transfer orders to eliminate any over 5 in a group.

Perfect thanks for the detailed clarification. Just want to make sure I am on the same page Smile. Now to get busy and kill off some of those 28 ogres I have running around with my kingdom brigades.
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#10
Are powers who cannot recruit human troops, aka Black Dragons, going to be changed so they can recruit human troops ?
"Have you ever considered piracy? You'd make a wonderful Dread Pirate Roberts."
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