Posts: 134
Threads: 8
Joined: Jun 2014
Reputation:
0
It seems the main reason for the "Exploratory" were Capital getting crushed on turn 2 and such. Easy to find.
What if all Capitals defense started at 30k or such?
Discuss...
Podium player returning to the conflict!
Posts: 1,266
Threads: 25
Joined: Mar 2013
Reputation:
0
Wouldn't that substantially reduce a non-military's ability to compete on the 'capital crushing' front and give further advantage to military kingdoms?
What if the game isn't broken and the players simply need to adjust to the changes that have been made?
Discuss...
-The Deliverer
Posts: 721
Threads: 34
Joined: Feb 2013
Reputation:
0
From what I understand, the capital issue was a very minor part of the exploratory change. More that exploratory made it harder for experienced players to crush those new to the game.
And I agree with Dusi...it's pretty easy to adjust to the changes. Yes, the military kingdoms with high movement--BL/RD/GI--do have an early advantage in Exploratory. On the other hand, they are lacking in agents to 976, while grabbing cities early on is even more important and that favors the wizards kingdoms (as well as AN and DE). Last, but not least, the lack of HPs lasts for all of three turns...
Posts: 134
Threads: 8
Joined: Jun 2014
Reputation:
0
(06-20-2014, 04:16 PM)kevindusi Wrote: Wouldn't that substantially reduce a non-military's ability to compete on the 'capital crushing' front and give further advantage to military kingdoms?
What if the game isn't broken and the players simply need to adjust to the changes that have been made?
Discuss...
Play the EL or UN on "exploritive" and annon, and get back to me.
Podium player returning to the conflict!
Posts: 134
Threads: 8
Joined: Jun 2014
Reputation:
0
Annon? Try it with out help.
Podium player returning to the conflict!
Posts: 1,266
Threads: 25
Joined: Mar 2013
Reputation:
0
Aside from two sleep spells, I've been without help.
Have you yet played the EL in an anon or exploratory game?
-The Deliverer
Posts: 5,607
Threads: 618
Joined: Feb 2012
Reputation:
0
06-20-2014, 04:44 PM
(This post was last modified: 06-20-2014, 04:47 PM by Ry Vor.)
Anonymous was created due to a people's uprising. Most know I do not embrace it or contend that all kingdoms have an equal opportunity in that environment. That's one reason there are 12 kingdoms in play instead of 15.
Something to keep in mind: everything is evolving in Alamaze. We have resource limitations, and have to prioritize. But I don't think anyone would doubt we have made more changes and improvements and new formats in the last year than were made in the 20 years previous combined. The Elves are getting a major shakeup as regards kingdoms, should be ready in a couple weeks. Starting influence and naval strength may change for all kingdoms, as may any other factor including troop strength.
BTW, Parlay (170) and Diplomacy (spell #171) are changing substantially soon. Yes, this will effect games in progress as well as new games. Believe it or not, I am still learning some of the changes done in NC and am undoing those, most importantly it seems to me right now, is limiting Diplomacy, which is by far too powerful. Sort of like the HP issue that may have begun this thread.
Just to throw out there, another problem is that currently most kingdoms have a 565 (recruit special brigades) order, where it was supposed to be a limited order. Now the kingdoms that don't have a 565 are at a disadvantage, such as the Elves and Dwarves. We have eliminated the extra costs associated with Recruits and Veterans, and are scheduling to make them the same cost for all kingdoms to maintain, likely 1700 food and gold. The costs of some special brigades will increase.
Posts: 2,752
Threads: 70
Joined: Feb 2013
Reputation:
0
I, for one, am a fan of reducing the power of 171. I've always felt that it was overpowered (particularly with the GI, who gets it at level 1.
I was going to write more, but it seems Prince DuPont V is busy crapping his pants, so I better go deal with that...
Posts: 1,266
Threads: 25
Joined: Mar 2013
Reputation:
0
Looking forward to the changes, Ry Vor. I know in FoR one of the nice things (if I'm remembering correctly) is that recruited troops had consistent costs across all kingdom selections. I never really "got" why WI paid through the nose for recruits but UN got them on the cheap... and the troops were worth the same.
Also interested to see the change to 170/171. I think that will shake up more of the experienced players than a lot of the other recent changes. I know a few players have put a lot of time trying to decode the 171 odds. Looks like that project will have to start over for them.
-The Deliverer