01-19-2021, 06:58 AM
I am playing in my first game after 3 years or so . . .
I am learning some things on the fly (and making errors every turn).
I learned that a Castle prevents siege. Seems odd, but okay. I could see the siege going from 3 turns to 4 turns, but not a big deal.
I learned that a Great Castle prevents political actions. Really? Once the massive stones are in place the backbiting, rumors, blackmail, etc . . . simply cease?
Legendary Castle? Not sure yet what it does . . .
I guess castles are intended to be taken via military conquest? Got it! Wait . . . all defensive strengths of fortifications were just improved in the last update? So attacking castles are much harder than previously was the case. The only remaining tactic to deal with castles was made considerably more difficult?
I am confused! Looking for the rationale here . . .
Coupled with The Rex victory condition being increased from 4 regions to 5 regions I can see Alamaze turning into SOLELY a building/artifact hunting game. Dismiss all your armies, raise wizards to cast Hidden Ore and Bounty, raise a few Great Castles and roam the land obtaining artifacts seems like a viable strategy to me. Games will now last longer, you get status points for castles and artifacts over more turns now. The earlier Castles are built and artifacts obtained the more valuable they become over time.
Two questions: 1) how are players dealing with castles/fortifications (Wizards destroying the defenses?); and, 2) am I overstating the case for kingdom building in Alamaze or is it still viable to take resources from others? The more troop maintenance is increased the fewer resources are available to build those Great Castles.
Truly am looking for the thoughts of my fellow gamers.
I am learning some things on the fly (and making errors every turn).
I learned that a Castle prevents siege. Seems odd, but okay. I could see the siege going from 3 turns to 4 turns, but not a big deal.
I learned that a Great Castle prevents political actions. Really? Once the massive stones are in place the backbiting, rumors, blackmail, etc . . . simply cease?
Legendary Castle? Not sure yet what it does . . .
I guess castles are intended to be taken via military conquest? Got it! Wait . . . all defensive strengths of fortifications were just improved in the last update? So attacking castles are much harder than previously was the case. The only remaining tactic to deal with castles was made considerably more difficult?
I am confused! Looking for the rationale here . . .
Coupled with The Rex victory condition being increased from 4 regions to 5 regions I can see Alamaze turning into SOLELY a building/artifact hunting game. Dismiss all your armies, raise wizards to cast Hidden Ore and Bounty, raise a few Great Castles and roam the land obtaining artifacts seems like a viable strategy to me. Games will now last longer, you get status points for castles and artifacts over more turns now. The earlier Castles are built and artifacts obtained the more valuable they become over time.
Two questions: 1) how are players dealing with castles/fortifications (Wizards destroying the defenses?); and, 2) am I overstating the case for kingdom building in Alamaze or is it still viable to take resources from others? The more troop maintenance is increased the fewer resources are available to build those Great Castles.
Truly am looking for the thoughts of my fellow gamers.
Lord Thanatos


