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How to find Hidden Capitols?
#1
Is the only way to find someone's hidden Capitaol with a level 4+ agent searching 1 square at a time or are there other strategies and methods that are effective?
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#2
PC try not to be placed together so after diving the PCs first look in the open spots. If not there then unfortunately yes 1 square at a time using 970 or moving a group to the squares.

Look at there actions and see if you can figure out why they went where they did. This can give you a clue.
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#3
Just wondering here with The Choosing settled and everything kind of second nature in The 3rd Cycle:  what do players think about Hidden Capitals for the "Secrecy" trait kingdoms, like many wizards, Underworld and Pirates, mystery kingdoms like Atlantians and Amazons? 

The initial reason was in 2nd Cycle wizard kingdoms were getting crushed by finding and stomping on their capitals early.  Now that the concept has been in play for quite a while, what do you think of it?
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#4
I like it, but they aren’t to difficult to find if you have the time and RSS
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#5
Also about the Devout trait and kingdoms.  It is intended as sort of an alternate magic.  Generally the Devout kingdoms are resolute, which is sort of a counter-balance to magical power. 

Like you don't know what you're missing until you sprain your thumb, Devout and the essential HP are pretty important and integral to winning, not that I have personal experience in Alamaze Gold.  But play a game of Pagan format and you'll see how much your strategy changes.

So the question was supposed to be on the new to 3rd Cycle health status of Weary and Exhausted as a character state and how that impacts the game.
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#6
I think hidden capitals should expire after X turns or after Y influence is gained.

It could also make for interesting communication if hidden capitals could not receive incoming messages from other Kingdoms.
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#7
I like hidden capitals and think they should stay. Some are easier to find than others - particularly the AT since you only have to look in region 6 squares of the Sea of Drowning.
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#8
I agree with Calidor. Protect the secret kingdoms for a bit, but after they have entered the world, hard to keep the capital still secret. Maybe 10 or 12 turns.
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#9
I also agree. X-turn and it goes away. They end up having an unintended use anyway. I like to find a hidden capital or village and beat the player then move into it. Likely no one else has found it because they were not at war with them.
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#10
(12-06-2018, 06:52 PM)Draugr Wrote: I also agree. X-turn and it goes away. They end up having an unintended use anyway. I like to find a hidden capital or village and beat the player then move into it. Likely no one else has found it because they were not at war with them.
Damn that’s a good idea/sneaky tactic!
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