09-21-2015, 10:00 AM
On the 3rd Cycle Tease Front:
New Spells.
Eagle Familiar – Range 10 and Advanced Recon (4 contiguous areas) as L7.
Dire Wolf Familiar – Provides counter espionage to the group as an L4 agent. Provides recon on the group location as an L4 agent.
Imp Familiar – Can carry out Assassination, Theft or Sabotage as an L7 agent. Range 8. Not detected as to kingdom if unsuccessful.
Summon Zombies. A battle spell that happens after the battle, creating a zombie brigade for each destroyed enemy brigade.
Light of the Evening Star – Needed to overcome obstacles in Excellent Class unusual sightings for kingdoms without the Adventurer trait. Generally a P1 or P2 with being intrinsic (no spell required) at P2 or P3.
Bridge of Mist - Needed to overcome obstacles in Superior Class unusual sightings for kingdoms without the Adventurer trait. Generally a P2 or P3 with being intrinsic (no spell required) at P3 or P4.
Summon Kraken – Is a high percentage sea patrol interdiction in an 8 contiguous sea area that does 30 points of damage – so 5 fleets at quality 12 with a General (+10%) interdicted by Kraken would suffer 45% losses. Not widely available – an Atlantian and Pirate specialty, possibly also Cimmerian at higher levels, maybe a couple wizard kingdoms. (Our wizard (name) unleashed a Kraken in the Sea of (name).)
Wind Storm – Disrupts missile phases in that enemy long range archery is reduced 50%, friendly 25%, short range missile is reduced 25% for enemy, and 10% for friendly. Generally a P2 or P3 spell for several kingdoms.
Flash Flood – Reduces Charge phase for both sides by 75%. Not possible in mountains or desert.
Crack the Sky – High level spell that does both Fear and Chaos.
Project Group – An imaginary group shows up on foreign intel.
Mirror Image - an Unusual Sighting spell better than Guarded Attack but with some vulnerability
Craft (various 1 point customization artifacts at P5 or P6 and 2 points at P8. Craft fine weapon.
Create Glyph of Concealment or Glyph of Strength
Liche – like Wraith Form, but generally at P7 (Witchlord) to P9, changes wizard to P7 Liche.
Conceal Emissary – Emissary is not detected by PC on relocation or by Agent Recon below L7
Summon Rock Golems - great verses PC
Storm at Sea – 8 contiguous areas all within 8 of Spellcaster. Does not stop a patrol with an Elite Ship. Has no effect on Dragon or other flying group movement.
Destroy Undead – 1 brigade per power level targeting skeletons first, then Zombies, then Ghouls. Only some kingdoms have this spell.
All this not finalized, just sayin'.
New Spells.
Eagle Familiar – Range 10 and Advanced Recon (4 contiguous areas) as L7.
Dire Wolf Familiar – Provides counter espionage to the group as an L4 agent. Provides recon on the group location as an L4 agent.
Imp Familiar – Can carry out Assassination, Theft or Sabotage as an L7 agent. Range 8. Not detected as to kingdom if unsuccessful.
Summon Zombies. A battle spell that happens after the battle, creating a zombie brigade for each destroyed enemy brigade.
Light of the Evening Star – Needed to overcome obstacles in Excellent Class unusual sightings for kingdoms without the Adventurer trait. Generally a P1 or P2 with being intrinsic (no spell required) at P2 or P3.
Bridge of Mist - Needed to overcome obstacles in Superior Class unusual sightings for kingdoms without the Adventurer trait. Generally a P2 or P3 with being intrinsic (no spell required) at P3 or P4.
Summon Kraken – Is a high percentage sea patrol interdiction in an 8 contiguous sea area that does 30 points of damage – so 5 fleets at quality 12 with a General (+10%) interdicted by Kraken would suffer 45% losses. Not widely available – an Atlantian and Pirate specialty, possibly also Cimmerian at higher levels, maybe a couple wizard kingdoms. (Our wizard (name) unleashed a Kraken in the Sea of (name).)
Wind Storm – Disrupts missile phases in that enemy long range archery is reduced 50%, friendly 25%, short range missile is reduced 25% for enemy, and 10% for friendly. Generally a P2 or P3 spell for several kingdoms.
Flash Flood – Reduces Charge phase for both sides by 75%. Not possible in mountains or desert.
Crack the Sky – High level spell that does both Fear and Chaos.
Project Group – An imaginary group shows up on foreign intel.
Mirror Image - an Unusual Sighting spell better than Guarded Attack but with some vulnerability
Craft (various 1 point customization artifacts at P5 or P6 and 2 points at P8. Craft fine weapon.
Create Glyph of Concealment or Glyph of Strength
Liche – like Wraith Form, but generally at P7 (Witchlord) to P9, changes wizard to P7 Liche.
Conceal Emissary – Emissary is not detected by PC on relocation or by Agent Recon below L7
Summon Rock Golems - great verses PC
Storm at Sea – 8 contiguous areas all within 8 of Spellcaster. Does not stop a patrol with an Elite Ship. Has no effect on Dragon or other flying group movement.
Destroy Undead – 1 brigade per power level targeting skeletons first, then Zombies, then Ghouls. Only some kingdoms have this spell.
All this not finalized, just sayin'.