Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Underworld
#1
Post your advice for playing this kingdom in this thread.

Thank you for contributing to the collective wisdom on how to best play this kingdom in Alamaze!
Reply

#2
I haven't played for awhile, but track the message board with fond memories because Alamaze is so fun.

The Underworld is one of the funnest kingdoms for sure. I once told someone the UN agents, at advanced levels, are like Jedi Knights- they can do almost anything, and the other kingdoms fear them, maybe a bit too much.

Here are some specifics- 1) raise agents' levels every turn you can. Training (standing order) multiple orders is mandatory. You can mix in some stealing or kidnapping but 2) your military is exceedingly weak, and your kingdom is weakest at the beginning of the game. So pissing someone off with stealing early might not be the best idea. You might not even go for an early region just to stay off the radar of the bruising kingdoms. Like some wizards, you could consider ditching the Kingdom brigades entirely to save gold. They suck. 3) raise the training cost for all agents. Yours are relatively cheap and the best so make them a precious commodity. 4) By early midgame, however, your agents are in the teens and you need to use them all every turn. Not using a max agent is a crime against humanity. 5) many kingdoms will pay for your services. Don't sell cheap. A max agent can steal an artifact or kill a wizard easier than many other means and other monarchs will pay a lot for that.
Reply



Forum Jump:


Users browsing this thread:
1 Guest(s)

Powered By MyBB, © 2002-2025 Melroy van den Berg.