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03-18-2021, 02:12 AM
(This post was last modified: 03-18-2021, 02:12 AM by Ruingurth.)
1. Alatar - Nyvaria -
2. Yellowbeard - Diamond Coast -
3. Ruingruth - Triumvia - Amazon
4. Cosmic Wizard - Darkover - Necromancer
5. DuPont - Mythgar - Illusionist
6. Windstar - Sword Coast - Lizard Men (and, presumably Lizard Womyn)
7. HabeusCorpus - Untamed Lands - Druid
8. Painted Man - Pellinor - Pirate
9. Brekk - Crown Islands - Cimmerians
10. Eregon - Krynn - Black Dragon
11. Dakaria - Zanthia - Dwarves
12. Flevis - Zamora - Red Dragon
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1. Alatar - Nyvaria -
2. Yellowbeard - Diamond Coast - Underworld
3. Ruingruth - Triumvia - Amazon
4. Cosmic Wizard - Darkover - Necromancer
5. DuPont - Mythgar - Illusionist
6. Windstar - Sword Coast - Lizard Men (and, presumably Lizard Womyn)
7. HabeusCorpus - Untamed Lands - Druid
8. Painted Man - Pellinor - Pirate
9. Brekk - Crown Islands - Cimmerians
10. Eregon - Krynn - Black Dragon
11. Dakaria - Zanthia - Dwarves
12. Flevis - Zamora - Red Dragon
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Ancient Ones, sorry for the delay.
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So what is the final rules for diplomacy so I follow the rules correctly for this game.
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This may sound strange, but what does PM mean?
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There are a lot more cons than pros to having private diplomacy. Also a lot more two on one or three on ones that happen kind of simultaneously. I would like to say forum only is the standard, but to also allow a private forum message (personal message) only in response to an agreed upon trade and only concerning that trade, or to provide a specific name and/or location, the parameters to which were discussed on the open forum.
For example, on the forum the DW says to the UN, "I would like to purchase the Plow of the Prophet for 40,000 gold, as we discussed. See my personal message to exchange the particulars."
These personal messages should therefore not be more than about 10 words and discuss only specifics of something agreed to on the open forum. If you have doubts about whether a personal message complies with the one topic rule, err on the side of not doing it.
When over the 35 years of Alamaze we have lost players, the leading cause is dispute over player actions against another, usually related to a perceived NAP or a coordinated attack.
Again, we will have full alliance games, and likely games where each kingdom can have one ally that can change during the game, perhaps even with a time limit, but the default is no alliances and no NAPS and no trades lasting beyond three turns.