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Locating Hidden Capitals
#1
I just signed up for my first Maelstrom game and am eager to begin.

I am trying to read all the various strategy threads you have all posted.

I cannot find any advice on locating hidden capitals.  Level 11 agents?  Level 7?  Randomly moving agents?  HP order? Landing on location with group carrying totem?  Spells?  Forum diplomacy?

Please share your ideas?
Lord Thanatos
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#2
(12-10-2020, 07:46 AM)Lord Thanatos Wrote: I just signed up for my first Maelstrom game and am eager to begin.

I am trying to read all the various strategy threads you have all posted.

I cannot find any advice on locating hidden capitals.  Level 11 agents?  Level 7?  Randomly moving agents?  HP order? Landing on location with group carrying totem?  Spells?  Forum diplomacy?

Please share your ideas?

Level 4 or better agents with a single square recon.  End on it with a group.  No to any spells. There are a couple other ways that are frowned upon by some players.
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#3
I do the lvl 4 or higher agent recons myself
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#4
(12-10-2020, 07:46 AM)Lord Thanatos Wrote: I just signed up for my first Maelstrom game and am eager to begin.

I am trying to read all the various strategy threads you have all posted.

I cannot find any advice on locating hidden capitals.  Level 11 agents?  Level 7?  Randomly moving agents?  HP order? Landing on location with group carrying totem?  Spells?  Forum diplomacy?

Please share your ideas?

http://www.kingdomsofarcania.net/forum/s...4#pid37874
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#5
You can also hire a bunch of L1 agents and move them to squares you suspect may be the capital. Divine all the pop centers first, so you know where not to go.
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#6
(12-11-2020, 03:44 AM)Eregnon Wrote: You can also hire a bunch of L1 agents and move them to squares you suspect may be the capital. Divine all the pop centers first, so you know where not to go.

For the record, this was considered an exploit and highly disfavored. UM was maybe going to fix it somehow?
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#7
The code checks for that whenever an emissary or agent tries to move to a hidden pc and denies it with a message like, "Attempted to relocate to a non-population area". However, for some reason, Rick only wanted that check to occur before turn 6 so after that, you can still find hidden pc's with emissary/agent movement...
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#8
(12-11-2020, 04:43 AM)VballMichael Wrote:
(12-11-2020, 03:44 AM)Eregnon Wrote: You can also hire a bunch of L1 agents and move them to squares you suspect may be the capital. Divine all the pop centers first, so you know where not to go.

For the record, this was considered an exploit and highly disfavored. UM was maybe going to fix it somehow?

Personally, I don't consider that an exploit. You're telling your agent - "Go camp in that area for a month and see what you find." If while he's camping he sees people going down a road and suddenly disappearing, that's a pretty good indication there's an invisible town there.
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#9
Hi All,

Question --> if an artifact is located in a hidden capital, can it be located by divining the location of the artifact (assuming you have the artifact number). Or does it go invisible once it enters the capital?

thanks!
HabeusCorpus
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#10
It goes inviso Can’t exploit it. At lest that’s what I’ve been told.
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