10-24-2019, 12:46 PM
Alamaze was designed as a full diplomacy game. Some kingdoms depend more on diplomacy and the quid pro quos (Egads! Am I allowed to use that phrase?) of negotiation and trade. Even the more direct kingdoms, say The Red Dragon, need "diplomacy" and the threats to be a power multiplier.
Silent games eliminate the burden of diplomacy, and was a wish of most players because in 2nd Cycle and into The Choosing, some "power diplomats" were forming wolf packs on turn 0 or turn 1 and attacking a joint neighbor who did not join the pact. This was the core to the "Game Long NAP" (no aggression for an entire game no matter what) and so a leader assured by many through NAPS would strong arm without resistance to a victory. So Silent forbade all diplomacy. This does make it easier to plan strategy and complete turns without sort of the additional element of communicating with others, as well as having assurance no one was gaining advantage on them through their diplomacy with others.
It evolved a bit in Forum Only diplomacy, and then Season Only Forum Diplomacy, where in both cases all diplomacy is allowed only on a game thread on the forum and all diplomacy known to all, if sometimes mysterious if not knowing the details of what is discussed (move three areas north of the area you are presently in, etc.). The Seasonal Diplomacy also makes for a bit of strategy on the diplomacy front, as you have to anticipate the next season's developments, and also only are exercising diplomacy at the end of any season.
Importantly, we have now implemented a no NAP condition in forum diplomacy games. So agreements are to be tactical generally - trade, PC exchange, etc. This in itself seems to resolve most of the sharpest points against full diplomacy.
We also have now Quasi Silent games, where there is banter on the forum but no agreements. Just sharing universal results and some smack mostly.
SO, open to comments and suggestions, but am mainly trying to see if the default game type regarding diplomacy might by consensus be Seasonal Diplomacy, as what seems to be a middle ground here with no NAPS and no back channel talk on 3 v 1 issues because of that. Doesn't mean we wouldn't have other types, but would kind of be a migration from mostly strict Silent games to Seasonal (once every three turns) Diplomacy with no NAPS.
I know there is wide opinion but we can't have four camps of 25% in each. I'm seeing players doing fine in forum diplomacy without participating in the diplomacy, so again, I'm looking for that middle ground for the default, not saying we won't do the other formats.
Silent games eliminate the burden of diplomacy, and was a wish of most players because in 2nd Cycle and into The Choosing, some "power diplomats" were forming wolf packs on turn 0 or turn 1 and attacking a joint neighbor who did not join the pact. This was the core to the "Game Long NAP" (no aggression for an entire game no matter what) and so a leader assured by many through NAPS would strong arm without resistance to a victory. So Silent forbade all diplomacy. This does make it easier to plan strategy and complete turns without sort of the additional element of communicating with others, as well as having assurance no one was gaining advantage on them through their diplomacy with others.
It evolved a bit in Forum Only diplomacy, and then Season Only Forum Diplomacy, where in both cases all diplomacy is allowed only on a game thread on the forum and all diplomacy known to all, if sometimes mysterious if not knowing the details of what is discussed (move three areas north of the area you are presently in, etc.). The Seasonal Diplomacy also makes for a bit of strategy on the diplomacy front, as you have to anticipate the next season's developments, and also only are exercising diplomacy at the end of any season.
Importantly, we have now implemented a no NAP condition in forum diplomacy games. So agreements are to be tactical generally - trade, PC exchange, etc. This in itself seems to resolve most of the sharpest points against full diplomacy.
We also have now Quasi Silent games, where there is banter on the forum but no agreements. Just sharing universal results and some smack mostly.
SO, open to comments and suggestions, but am mainly trying to see if the default game type regarding diplomacy might by consensus be Seasonal Diplomacy, as what seems to be a middle ground here with no NAPS and no back channel talk on 3 v 1 issues because of that. Doesn't mean we wouldn't have other types, but would kind of be a migration from mostly strict Silent games to Seasonal (once every three turns) Diplomacy with no NAPS.
I know there is wide opinion but we can't have four camps of 25% in each. I'm seeing players doing fine in forum diplomacy without participating in the diplomacy, so again, I'm looking for that middle ground for the default, not saying we won't do the other formats.