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5246 Malestrom forum only diplomacy
#31
(02-23-2019, 10:06 PM)Calidor Wrote: I think expecting someone to declare an enemy on turn 1 is kind of crazy... now if you REALLY wanted to encourage that then you should enforce more stringent alignment stuff.  The "evil" Kingdoms and the "good" kingdoms might have an incentive.  

That could be an interesting ESO...

Some more thoughts-  Currently you grant status points to kingdoms that have been declared enemies but there is no incentive to declare an enemy before you have to (no points for you and you actually give points to your enemy). And it actually costs influence which is a critical resource in the early game.  If you want to see more early conflict then I suggest incentivizing it.  Grant a ton of status points for declaring an enemy prior to turn 6. Then less for turn 12.  Then nothing after that.  Consider removing the influence hit for declaring enemies...   In short, lead players to take actions that you want to see them take.   It would be even cooler if this was tied to the EVIL/GOOD concept...

OK.  Not to make this Epic, but....  1st Cycle had what actually was called "Epic" which was the six "good" kingdoms, the six "evil" kingdoms, and the three neutral kingdoms.  It ended up being related to the overall diplomacy problem that persists that players wanted "game long NAP", and so whoever gave the best deal to the neutrals, it became 9 on 6. 

On status points, it used to be the opposite: you got points for allies and penalties for enemies.  That changed in 3rd Cycle to much grief.  This was part of the effort to stop game long alliances, which has been a struggle as long as the Crusades.   We lost lots of players who had a whole Alamaze motif of gaining everyone around them as a game long partner, and jointly attacking the one kingdom that wanted to be independent.  I have struggled with this essentially forever.   In its present form, the solution is Silent format.

As to what I want, it is what I think is best for the world of Alamaze, which is multiple approaches fostered by multiple vectors of attack and development and multiple kingdom strategies and the personalities of the players controlling the kingdoms.  Then I constantly tweak what seems a dominant strategy or kingdom or a neglected one.  So in 4th Cycle we finally see a nod to perhaps a more defensive approach and whole new sets of kingdoms being preferred. 

i wonder how many players really pursue a course based on status points, as vs. maybe a tiebreaker on alternative approaches.  Not many games get decided on The Lion's Share.
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#32
OK... here's an off the wall idea for you. What if you tied the HC to Status Points? Top 5 gold bids on turn 1 get on, but then seats are granted to the top 5 status point holders every 6 turns.
I think there are a lot of levers to pull to incentivize behavior.
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#33
I never think about status points until maybe turn 20 if it looks like the game could go to turn 40. I am usually near the bottom of status points on turns 6 and 12 because I am focused on my view of how to best develop my kingdom, which may or may not align with status points. In short, in a tight game that is going to the end, status points matter. Other than that, just play your strategy. I would not want my strategy for a particular kingdom to be driven by the general view of what is worth status points.
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#34
(02-23-2019, 10:46 PM)VballMichael Wrote: I never think about status points until maybe turn 20 if it looks like the game could go to turn 40. I am usually near the bottom of status points on turns 6 and 12 because I am focused on my view of how to best develop my kingdom, which may or may not align with status points. In short, in a tight game that is going to the end, status points matter. Other than that, just play your strategy. I would not want my strategy for a particular kingdom to be driven by the general view of what is worth status points.

This is kind of how it is, as again, Lion's Share is rare.  Status points are used for meta concepts like who gets in Championship games, primarily.
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#35
BL-AN. I really can't do it this turn. For one thing, I don't have the orders but also, you wouldn't be able to get your people inside my town because they'd bounce off of the group that is sitting outside. Let's plan for next turn.
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#36
AN-BL
Excellent points my scaled neighbor. So for clarity this turn we do nothing. Next turn I will move an emissary in and also trade you 10,000 gold for 1 food. The one after that you can double tax and I shall take control.
Please send me the location and we shall consider this agreed.
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#37
RD-AT

We Who Rule the Skies and Immolate the Earth send greetings to Legendary Atlantians and their ruler, Aquaman.

We have a town within your area. If you have one within ours, we should consider a trade. If you do not, perhaps something else can be worked out.
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#38
AN-BL
Just in case it was missed as part of the other discussion. I await your agreement and disclosure of the town as described above. Once received I shall issue my official dispatch and we shall be unable to communicate for 3 seasons.
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#39
The Cimmerians wish to establish a southern trading partner or a kingdom with the benefits of advanced trading such as the Pirates or Nomads.
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#40
We too would like a trading partner and ally. But this can wait until our next comunication
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