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I assigned CI because they are primarily a military kingdom and it costs a lot to feed/pay their troops, all while beginning in the North where winter comes early.
1 = Warmaster (Draugr makes selection)
2 = Draugr (Warmaster makes selection)
1 PI (Warmaster)
2 DW (Draugr)
2 HA (Draugr)
1 AN (Warmaster)
2 CI (Draugr)
1
2
1
2
1
2
1
Two and a half days turn around is agreeable.
I prefer all kingdoms being available for selection (I agree that TY will not be available for selection.)
No Pagan. [I prefer Pagan, but not if we are each selecting for the other.]
No Ice Age.
Fixed cities.
No +4 orders.
Each of us pick kingdoms that the OTHER player will play.
Posts: 1,302
Threads: 13
Joined: Jan 2018
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02-16-2018, 11:41 PM
(This post was last modified: 02-16-2018, 11:43 PM by Draugr.)
Was actually thinking of the little CI that could.
I believe the AN is lonely down there in the Sands so I will give Warmaster the Nomads to help keep the AN company.
NO is a jack of all trades type kingdom but they seems to be on the loosing side of most every thing when compared to kingdoms like DA, RA, or EL
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All players must have their accounts current to begin a new game. The game will be cancelled if this is violated.
Posts: 204
Threads: 5
Joined: Oct 2016
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Sacred Order for you. The center of the board is a tough spot. I think this is a very good kingdom, so I may regret this selection.
1 = Warmaster (Draugr makes selection)
2 = Draugr (Warmaster makes selection)
1 PI (Warmaster)
2 DW (Draugr)
2 HA (Draugr)
1 AN (Warmaster)
2 CI (Draugr)
1 NO (Warmaster)
2 SA (Draugr)
1
2
1
2
1
Two and a half days turn around is agreeable.
I prefer all kingdoms being available for selection (I agree that TY will not be available for selection.)
No Pagan. [I prefer Pagan, but not if we are each selecting for the other.]
No Ice Age.
Fixed cities.
No +4 orders.
Each of us pick kingdoms that the OTHER player will play.
Posts: 1,302
Threads: 13
Joined: Jan 2018
Reputation:
0
LI is next to fall
Similar to the NO with a few more mages.
Posts: 204
Threads: 5
Joined: Oct 2016
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0
I think Atlantians are a late-blooming kingdom, so they are yours.
1 = Warmaster (Draugr makes selection)
2 = Draugr (Warmaster makes selection)
1 PI (Warmaster)
2 DW (Draugr)
2 HA (Draugr)
1 AN (Warmaster)
2 CI (Draugr)
1 NO (Warmaster)
2 SA (Draugr)
1 LI (Warmaster)
2 AT (Draugr)
1
2
1
Two and a half days turn around is agreeable.
I prefer all kingdoms being available for selection (I agree that TY will not be available for selection.)
No Pagan. [I prefer Pagan, but not if we are each selecting for the other.]
No Ice Age.
Fixed cities.
No +4 orders.
Each of us pick kingdoms that the OTHER player will play.
Posts: 1,302
Threads: 13
Joined: Jan 2018
Reputation:
0
BL. Actually a good kingdom with a lot of mobility. But looking at what is left they are the lesser of evils.
Posts: 1,727
Threads: 42
Joined: Aug 2016
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If this doesnt show everyone what kingdoms are the best. Two veteran players clearly picking non wizards for the other. This format is the ultimate challenge. I hope to one day play this. Good luck to you guys. I wish I could watch this game being played.
Posts: 204
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Joined: Oct 2016
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I don't really want you playing any of the remaining kingdoms. UN will be yours. It has unique abilities and is one of my favorite kingdoms. I guess I will guard and ward all game.
1 = Warmaster (Draugr makes selection)
2 = Draugr (Warmaster makes selection)
1 PI (Warmaster)
2 DW (Draugr)
2 HA (Draugr)
1 AN (Warmaster)
2 CI (Draugr)
1 NO (Warmaster)
2 SA (Draugr)
1 LI (Warmaster)
2 AT (Draugr)
1 BL (Warmaster)
2 UN (Draugr)
1
Two and a half days turn around is agreeable.
I prefer all kingdoms being available for selection (I agree that TY will not be available for selection.)
No Pagan. [I prefer Pagan, but not if we are each selecting for the other.]
No Ice Age.
Fixed cities.
No +4 orders.
Each of us pick kingdoms that the OTHER player will play.
Posts: 1,302
Threads: 13
Joined: Jan 2018
Reputation:
0
Yes UN with the HA knowing location to ring of invisibility to start can haunt you.
I will continue to put you in a corner and give the DA. DA is 2nd best in about everything which makes them very strong. Of the magic kingdoms they cost the most so at least there will be a cost for those higher level spells. Non magic kingdoms AM and RD were still available but AM would give him great access and mobility behind my lines and RD with my mostly political collection of kingdoms would really cause problems.