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Taking cities. How/when/why?
#11
I was particularly asking about the charts and the 'maybe' part. When there are two 'maybes' in the chart, is the first maybe really a 10% chance and the second a 90%?
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#12
I would say no because it is operating on the assumption that you are a 100% yes and only effected by the 10% swing. Your influence could already be closer to the edge of the last yes and you swing to below 90%. But safe to say the maybe closer to the yes side is still a good chance. Also the chart is made by players not by Cipher so it has built in flaws as well and should be used as a good reference. Likewise you could be a maybe with a 99% chance.
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#13
(05-14-2014, 11:55 PM)Jumpingfist Wrote: I would say no because it is operating on the assumption that you are a 100% yes and only effected by the 10% swing. Your influence could already be closer to the edge of the last yes and you swing to below 90%. But safe to say the maybe closer to the yes side is still a good chance. Also the chart is made by players not by Cipher so it has built in flaws as well and should be used as a good reference. Likewise you could be a maybe with a 99% chance.

The maybe ratings come into play from the +/- 10% on your Emmy. There are some numerical versions of the yes no chart that might give you a better idea of your success rate.
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#14
This is an old post but i wanted to add that i believe there is another factor to think about. Substantial or significant influence in a region demonstrates your kingdom's impact in the region. If you are a stranger and have no PC's in the region or minor then regard that first maybe as a no. If the PC's you currently have there were gotten by attacking them also may be a factor. If an opponent has significant or substantial influence in the reason is yet another thing to regard. If it is player controlled , or neutral or human controlled also is a factor. The magic diplomacy is best for high defense pop centers. If you attack a PC with overwhelming force you probably wont promote any troop types ( If less than 5% attrition) but still might gain rank with a leader or two.
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#15
(02-28-2017, 07:48 AM)Thunderb0lt Wrote: This is an old post but i wanted to add that i believe there is another factor to think about. Substantial or significant influence in a region demonstrates your kingdom's impact in the region. If you are a stranger and have no PC's in the region or minor then regard that first maybe as a no. If the PC's you currently have there were gotten by attacking them also may be a factor. If an opponent has significant or substantial influence in the reason is yet another thing to regard. If it is player controlled , or neutral or human controlled also is a factor. The magic diplomacy is best for high defense pop centers. If you attack a PC with overwhelming force you probably wont promote any troop types ( If less than 5% attrition) but still might gain rank with a leader or two.

The 3rd cycle tools are much more accurate now and take into effect your status within the kingdom.
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#16
Ok, new player (RA) and doing dual with an experienced player (SO). He is putting me through my paces. Ha,ha I "thought" we would start in different regions (with maybe one town or village in the other region) - that really blew my mind and I "still" don't know where he is or which region he is taking. Since the map does not show when my enemy takes PCs and I have limited recon, I have no idea what is going on with my enemy. I moved my best two emms to the human city I wanted (T1) and did a recon on it. Unfortunately, I was not keeping track of max number of orders, went over and that recon didn't go through.

Next turn I tried to incite rebellion and usurp city. Surprise - my emm doing the incite rebellion is put to sleep! Figured, with this development, there was probably a SO group in the city hex - thus if I tried to relocate, there is a chance of capture. Also, having my emm put to sleep that was trying to incite rebellion (lucky pick by my enemy), I could have had my other emm jailed.

Next, turn (unable to move to that city - as I am out of position) I was hit with sleep spell again, but this time I had both emms incite rebellion - limited success! He only have one sleep spell available and since this is SO, I figure this bodes evil for me elsewhere. What is he doing in the other region??? He also attempted to kidnap one of my emms and slept the other. I figure he was being kind and sent a low level. I have learned to start protecting them and that counter-espinange does not work in PCs not belonging to you. I tried again to recon with an agent-2 (he fail/he died).

Now, I have finally been able to move a decent force to that city and declared him enemy. Does that mean we will automatically fight next turn???? I have not been totally focused on this (almost though) I have almost doubled my holdings in this region and I have decreased his relations in this region.

So, my two questions: 1) I declared SO enemy (and lost 1 influence), so if we start movement in same hex, will we fight? and 2) I am at a lose of what to do to take the city. I gather he is status quo on the city (it has rebelled and went neutral).

I gather my first and most important action is to drive the SO brigade off and leave mine in place.

Thanks, Grimm
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#17
I played one dual game as SA and also was surprised we both started in same region. And i didnt figure that out for couple turns, just thought my mentor/IL was being difficult.I dont like that. There are 2 regions and 2 players and there is no reason they cant start in separate regions. To force the 2 players to go to war right away is NOT a good learning experience for new players and can have a detrimental affect on their gaming experience. Also, when playing a mentor who chooses a wizard kingdom is not fair. My emms were put to sleep right away until end game and kidnapped mercilessly. I could not accomplish anything.

You are RA so at least you have some magic. You must ward your emms when engaging in taking a city. Use Pow 1 wizards to raven familiar/spy on towns your lower level emms move to. When inputting your orders at order entry it is imperative that save everything, double check your orders by reading after clicking load orders so you can make sure you didnt exceed your orders or make mistakes. Turn 1, build temple. Turn 2 hire maiden. Turn 3 Transition her to priestess. Turn 4 use your priestess to find all towns or villages in region you are going for. Do not hire brigades in first 4 turns, you will need the food. Try to make sure you get at least 2 Pow 2 wizards to ward your emms or sleep the enemies. If you and your enemy have an army in same spot they will fight if one of you issues the 110 attack order. If he does not have any wizards above Pow 2 then attack him, RA is stronger than SO. Do not attack TAC 3 , if he has firewall your troops will get toasted. Read your spell list and use one to protect heroes/wizards if you have it so he doesnt kill your guys. If your army is stronger and he doesnt have high level wizards you can also initiate a trail group order so when he leaves you follow and snipe him again.
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#18
If a newer player wants to structure a designated cities game I would be willing to do so.

I think the games where players start in the same region the winner is often decided when the "home" region is captured.

These duel games can be completed in a short period of time either way.
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#19
Is your mentor mentoring or just kicking your butt. Seems you should be talking to him and learning what is happing and how best to defend/counter attack.. Better choices of match ups could have been made. I offer to mentor both the new players as they fought together but nobody seemed interested. I would still be willing to do the same if you feel the need for more understanding.
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#20
(04-14-2017, 05:24 PM)JonDoe Wrote: Is your mentor mentoring or just kicking your butt.   Seems you should be talking to him and learning what is happing and how best to defend/counter attack..   Better choices of match ups could have been made.   I offer to mentor both the new players as they fought together but nobody seemed interested.  I would still be willing to do the same if you feel the need for more understanding.

I'd take him up on his offer.  It's still free for newb and mentor.  We need all the educating we can get and believe me new players, you will want it.
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