12-27-2016, 01:54 AM
It's possible to eliminate players but should the status point table be revamped to consider other factors as well?
For example, the current status point table provides too many points for agent/wizard development, how about something more inline for military kingdoms? Like rewarding points for the number of battles that a leader went through and even more points for successfully won battles (both of which are listed for leaders in the kingdom report). Number of encounters investigated by leaders should also be granted points.
Also, a greater breakdown of military strength values instead of just the single award for very large groups. Really should have a ladder for different troops sizes and combat values because there's more value for a military kingdom to spread out their forces among 4+ groups than combine everything during gameplay. Also higher training levels for brigades should have points so the number of veteran/elite brigades may contribute as well.
For political kingdoms, award points for higher emissary ranks. For esoteric kingdoms like the Pirates or Atlantians, award points for number of intercepted sea patrols/trading merchant ships, ...etc.
So before moving ahead, I would suggest to revamp the status point table and correct the above problems before eliminating a player based upon status points.
For example, the current status point table provides too many points for agent/wizard development, how about something more inline for military kingdoms? Like rewarding points for the number of battles that a leader went through and even more points for successfully won battles (both of which are listed for leaders in the kingdom report). Number of encounters investigated by leaders should also be granted points.
Also, a greater breakdown of military strength values instead of just the single award for very large groups. Really should have a ladder for different troops sizes and combat values because there's more value for a military kingdom to spread out their forces among 4+ groups than combine everything during gameplay. Also higher training levels for brigades should have points so the number of veteran/elite brigades may contribute as well.
For political kingdoms, award points for higher emissary ranks. For esoteric kingdoms like the Pirates or Atlantians, award points for number of intercepted sea patrols/trading merchant ships, ...etc.
So before moving ahead, I would suggest to revamp the status point table and correct the above problems before eliminating a player based upon status points.