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I am fine with any draft system that is equally fair entering the draft. HHs suggestions are all good but occasionally someone will get there third pick and it is a issue if 3 or the 4 likely choose 1 preferred pick order. Does it really mean that one is the best? I think that will change with time as we better learn the 3rd cycle kingdoms. I already know I have changed my mind on kingdom rankings as these first few games have started to form.
I have live auctioned drafted fantasy football for more than 20 year. I also have been doing a blind bid system in a fantasy baseball for free agent/prospects for 15 years now. The bid system Rick described earlier is a lot of fun but in the end I think would cause early drops by players not properly prepared. If we did a blind bid system it would likely take a couple days especially if time zones are not compatible and may not fix the issue of getting a bad draft order out of the gate.
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03-23-2016, 07:19 PM
(This post was last modified: 03-23-2016, 07:23 PM by HeadHoncho.)
My goal is to end up with a formula where (as happened in Second Cycle) the most experienced players viewed each of the four picking orders as a viable option, and of comparable value.
The reason I think JF's rebuttal was fair is because it's just like many experienced players don't like "Feudal" Chivalry because it means that not only do the non-podium players receive +25K gold, they also get first priority on Kingdom selection. And so the experienced players can get kicked back in the selection order, even if they signed up first-in-time.
A status-only ranking system could rankle similarly. I get that, and whether a person agrees or not, it's an understandable viewpoint.
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03-23-2016, 07:33 PM
(This post was last modified: 03-23-2016, 07:38 PM by HeadHoncho.)
Like I said from the beginning, I think some form of what you said is a good idea. Balancing teams in some fashion (whether via chivalry bonuses, draft order, or something else entirely that hasn't been thought of yet) could help a lot in the team format.
I just get the other side of it, too.
Personally, I'm not convinced the team format is going to be super popular, although I know Ry Vor disagrees. It just takes so long to coordinate well on a turn, and one drop spoils an entire team's game, and unbalances the rest of the game. (Although consistently requested and filled standby positions might help with the latter.)
EDIT: In the past, we balanced team games by player ranking number, not by status points, with Warlords-only players being assigned some arbitrary guestimate. That might work better than pure status points, given the potentially extreme swings on those numbers.
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One idea for "team balance" games: Each team consists of one team member that has achieved podium Gold, one team member that has achieved podium (but not Gold), and one team member that has not achieved podium.