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02-02-2016, 12:35 AM
(This post was last modified: 02-02-2016, 12:36 AM by Jumpingfist.)
By the time he caught my the second group of mine he should have been at minus 30% as well from fighting two other fight plus he was surprised for even further minuses. To kill 75% of my force during the archery phase seem to be a bit extreme he only has 1 catapult. I actually looked at casting flood but figured they are DW archers.
I also had no other fights that turn and a 20% winter bonus.
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DW if you have destroy undead. My 4NE has 4 wights and the 3NE you are parked next to has 1 Spector.
Not sure if they are effected by the spell since they are not actually listed.
We get to fight again. I of course will try a different tactic this time and will not get the 20% bonus for winter. Should be fun.
Same BL. Do you have destroy undead. I can look which of my groups has more undead for you to kill if you would like to try the spell for UM.
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The DW group received the 15% penalty for being engaged in battle previously (penalty is accumulative, search for the words "battle weary" that indicates such). The problem was that the Necromancer troops aren't that strong defensively so they can't really go toe-to-toe with a decent Dwarven force.
Since this is only a test game, it's ok to share group sizes with everyone. If I may, before the three battles, the DW group was 92,000 which will fight at full strength since the terrain was Plains. There were some group bonuses from the composite of brigade-level special effects (some bonuses affect only the specific brigade while other bonuses affect the entire group which helped counteract the previously engaged battle penalties).
The first battle was against the BL which was 30,000 strong. Second battle was against a NE group of 30,000 and third battle vs a NE group of 22,000.
So a sturdy DW force of 90k strong vs three groups of 30k, 30k, 22k with only the first opponent having a decent defense rating. So they were really no match for a solid DW force like that unless you do magic or multiple shield spells to help survive the DW 3:1 or 4:1 attack.
After the battles, the DW lost some troops but the surviving brigades received nice boosts in morale for fighting off three opponents like that, some are nearly at the max morale limit now. His group also didn't lose any leaders but lost a warlord from an assassination attempt later in the turn.
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Damage done should not effect damage taken during archery phase. Knowing how to shoot a bow does not make you defend vs archers better. So archery should not be compared to determine damage. It should be archers vs defensive rating overall.
Seems the DW may be getting his second cycle bonus vs spells in addition to 3rd cycle modifiers. Similar to the way the SO still gets a bonus to his capitals defense a carry over.
Is not a problem really like you said it is a test game. I will learn the flaws and use them to my advantage later.
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Another way to look at this in 2nd cycle how many battles end after the archery phase? It does happen but not to often. In 3rd cycle it is common place. My group was out classed but I did have 3 presence spells that did not go off because the group lost 75% before the battle really even started. Should they cast shield spells before arrows fly?
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yes, beta stuff....
It will be long range missile (bows), magic, short range missile (javelins, darts, breath, etc).
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Cool so a small change to get magics in a little earlier