Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
#503 - The Choosing 2nd Beta
Anyone Wishing to contact me I am at somethingissilly@Yahoo.com
Reply

Probably just blind, but where is the 385 order on the 3rd cycle input system?
Reply

(01-25-2016, 08:42 PM)VballMichael Wrote: Probably just blind, but where is the 385 order on the 3rd cycle input system?

On the Political page, it's listed under Diplomat Actions. On the Covert page, it's listed under Defense Actions. On the Divine page, it's not listed anywhere since priestesses can never be prisoners. If you don't see it then press your browser's refresh button after you moved to the appropriate menu.
Reply

(01-25-2016, 08:48 PM)unclemike Wrote:
(01-25-2016, 08:42 PM)VballMichael Wrote: Probably just blind, but where is the 385 order on the 3rd cycle input system?

On the Political page, it's listed under Diplomat Actions. On the Covert page, it's listed under Defense Actions. On the Divine page, it's not listed anywhere since priestesses can never be prisoners. If you don't see it then press your browser's refresh button after you moved to the appropriate menu.

The kidnapped emissaries do not appear initially. So, actually, you have to do Additional Order, then tab down to find the missing emissary, then we can find the 385 order. Ok, I think I got it.
This is one place where it is easier to just type "385 GA 12,000"  Undecided 
Reply

(01-25-2016, 10:16 PM)VballMichael Wrote:
(01-25-2016, 08:48 PM)unclemike Wrote:
(01-25-2016, 08:42 PM)VballMichael Wrote: Probably just blind, but where is the 385 order on the 3rd cycle input system?

On the Political page, it's listed under Diplomat Actions. On the Covert page, it's listed under Defense Actions. On the Divine page, it's not listed anywhere since priestesses can never be prisoners. If you don't see it then press your browser's refresh button after you moved to the appropriate menu.

The kidnapped emissaries do not appear initially. So, actually, you have to do Additional Order, then tab down to find the missing emissary, then we can find the 385 order. Ok, I think I got it.
This is one place where it is easier to just type "385 GA 12,000"  Undecided 

I'll repost the hints for the Extra Order button here: http://www.kingdomsofarcania.net/forum/s...0#pid32210

About typing in orders, really need to get used to doing it the new way because the interactive map of the future won't allow users to type in their actions...
Reply

Not sure if this is intentional or not, but captured fools who then get captured do not show up as missing emissaries.

I have a Fool. I gained a Fool when I took a pop center from the Gnome and had 2 Fools doing my bidding. The Gnome later dropped. Then the Amazon hit my cap and took the captured Fool.
That Fool does not show up on my missing emissaries. Wonder if my first Fool would show up if he had been captured.

This might be ok or might be a miss. Your call Undecided .
Reply

Getting the fool when taking a capital, really is pretty nice. Much better than the old envoy of 2nd cycle.
Reply

Figured I would update the Druid and their abilities. They have the ability to create a location that produces 20k food and isnt impacted by the seasons. It helps insure you are always have food to trade/sell. I have not had a chance to battle but I believe I will set something up with for the following turn should anyone wish to fight. It will be interesting as their troops aren't overly special nor do they have any special tactics.

Wizards and wizard power, here they have a huge advantage. While not having all of the fun regional spells the WA and SO enjoy the one thing they have in spades over everyone else is the ability to recon. Eagle Familiar is at level 2. Starting with 7 wizards the DU now has 11 total, having picked up 2 from ESO and 2 from Encounters, should have picked up the last one from an encounter but our group was full. Speaking of encounters, the DU has 7 artifacts(one being Elan), knows 2 portals, and picked up a marshal and 2 wizards, on 1 encounter and moving to 2 more. We have scouted out 3 full regions and would have a 4 region cleared in 2 turns. If you wish to go artifact hunting you will be hard pressed to find a better kingdom than the DU. Agents are a touch on the weak side from a level perspective being a max train of 11 and max of 14. But you do get a bunch of them 6 total to start.

The hidden capital is interesting, but you do need be careful about leaving groups or ways for other kingdoms to find it. I recommend moving agents with artifacts extra out of the capital for it to remain hidden.

Recon by PCs and groups, the ability to scout with the groups lvl4 makes sure you know who is in the pc and what groups you might face, you also get a recon by your PCs, so any emissary showing up gives you instance knowledge and added protection.

Overall from my short experience the DU has been a blast to play, and I would look towards playing it in a non test game.
Reply

One question, any reason why 853 teleport army group isnt letting me teleport the AG? I have a wizard high enough to cast it.
Reply

(01-29-2016, 11:09 PM)Atuan Wrote: One question, any reason why 853 teleport army group isnt letting me teleport the AG?  I have a wizard high enough to cast it.

Try again after refreshing your browser.
Reply



Forum Jump:


Users browsing this thread:
2 Guest(s)

Powered By MyBB, © 2002-2025 Melroy van den Berg.