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#503 - The Choosing 2nd Beta
#81
All yours, just needed something to attack.
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#82
(01-04-2016, 06:28 PM)Ruingurth Wrote: Hi,

Just an update with the BL and the struggle to get a veteran brigade. I had a battle this turn with a town with 5 BL and 2 WV (I start with two they were not recruited). with 26% loses I lost one BL brigade and one WV. 1BL increased to Veteran and the other 3 are still regular and all now have 26% Attrition. I can now recruit into one of my brigades.

Matthew

I do find it interesting that you lost more than 26% of your troops 2/7 brigades and still 26% attrition 
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#83
That is very weird, and (for whatever it's worth) inconsistent with how we've seen troop/brigade loss in Second Cycle. It really does amount to a larger percentage being lost.
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#84
I have thought of what may work out likely instead of the complicated formula that seems to cause 2x damage as reported.

apply what is earned as attrition. then look on a per brigade level if they have reached over 100%. so example. 26% is applied to 5 BL brigades, that would kill 1 BL brigade and leave 6% of 5. so 4 BL brigades would remain with 8% (really 7.5%) attrition. then we would look at 2 WY 26% is still 2 WY with 26%. this makes the group loose exactly what was reported.

A more complicated but fairer way would be factor in defense rating and give the higher % to weaker defense troops, but still 26% example. we will use 5 SA kingdom brigades a superior defense and 5 Zamorians brigades at average defense.
i will just make up a chart for this example. remember 26% already took SA defense rating into effect to calculate the 26% total so that needs to be removed not just absorbed by defense rating.
poor defense 1
average defense 2
good 3
superior 4
SA being 2x the defense rating would suffer 1/2 the loss, but the zamorians would then pick up that loss so effectively 5 SA receive 13% and 5 Zamorians receive 39%. so end result as first example. you would have 5 SA with 13% and 4 Zamorians with 19%. Again comes out at exactly 26% but now factors in defense.

because each brigade type is being handled seperately I would not recommend having some kind of 60% damage = loss of a brigade or you would loose to many brigades at one time.
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#85
(01-04-2016, 09:14 PM)HeadHoncho Wrote: That is very weird, and (for whatever it's worth) inconsistent with how we've seen troop/brigade loss in Second Cycle.  It really does amount to a larger percentage being lost.

The battle loss area in the program wasn't changed from 2nd Cycle other than to consider brigade training level (to reduce losses for the better troops) and a padded buffer to overall brigade value (to reduce losses due to the new 3rd Cycle combat values). So it's the same code, same process, and the same determination of which brigades are lost and what the group's final attrition should be when done.
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#86
I don't understand... in Second Cycle, if you lose a brigade due to the 60% brigade loss threshold, attrition disappears for the rest of the group. That concept isn't being preserved, based on what I see in Third Cycle.
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#87
(01-04-2016, 10:41 PM)HeadHoncho Wrote: I don't understand... in Second Cycle, if you lose a brigade due to the 60% brigade loss threshold, attrition disappears for the rest of the group.  That concept isn't being preserved, based on what I see in Third Cycle.

Not to muddy the waters but if you have a 12 brigade army and you loose 5% of your total force the computer clips a brigade (often a kingdom brigade). 

I found playing with a higher level of attrition possible to be more enjoyable.   I think the minimum to kill a brigade should be the loss of the entire brigade and not before it.  Otherwise the computer is killing our troops.  It also prevents orders 235, 236 and heal spells.

My 2 cents...
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#88
Agree.

Right now, the Magic Kingdom seem extremely powerful to me, while the military aspect, potentially one of the most interesting parts of the game due to the brigade diversity, is honestly falling a bit flat for me.
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#89
(01-04-2016, 10:41 PM)HeadHoncho Wrote: I don't understand... in Second Cycle, if you lose a brigade due to the 60% brigade loss threshold, attrition disappears for the rest of the group.  That concept isn't being preserved, based on what I see in Third Cycle.

Well, the code wasn't changed from 2nd Cycle other than brigade experience levels. When battles are over, I plug in the various brigade statistical factors and the complex formula tells me which brigades to remove and what the final attrition should be. Really, it's not any different than 2nd Cycle.
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#90
(01-05-2016, 12:29 AM)unclemike Wrote:
(01-04-2016, 10:41 PM)HeadHoncho Wrote: I don't understand... in Second Cycle, if you lose a brigade due to the 60% brigade loss threshold, attrition disappears for the rest of the group.  That concept isn't being preserved, based on what I see in Third Cycle.

Well, the code wasn't changed from 2nd Cycle other than brigade experience levels. When battles are over, I plug in the various brigade statistical factors and the complex formula tells me which brigades to remove and what the final attrition should be. Really, it's not any different than 2nd Cycle.

My initial thought here is that we've hit on the essential problem:  What worked well in 2nd Cycle without brigade experience levels(minimizing attrition %) does not work well in 3rd Cycle with brigade experience levels(a certain level of attrition % is needed).
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