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#300 - Experimental
I forgot to list what phrases are displayed under the battle report's header section (e.g., under Combat Factors above):

Total leadership point value (all leaders combined in group, General = 10 pts, ...etc.):
>= 40 Grand Leaders
>= 30 Superior Leaders
>= 20 Exceptional Leaders
>= 10 Good Leaders

Morale values (160 is maximum value):
>= 155 Grand Morale
>= 150 Superior Morale
>= 145 Exceptional Morale
>= 135 Very High Morale
>= 125 High Morale
<= 75 Very Low Morale
<= 90 Low Morale

Attrition values:
>= 45 Excessive Attrition
>= 35 Very High Attrition
>= 25 High Attrition
>= 15 Minor Attrition
>= 10 Light Attrition

FYI, turn 13 (due Tuesday Jan 13) will be emailed from the official game server so if everything goes well, you'll get an email from ActiveGames, not prototype300.alamaze. I still have some more things to do to set all of this up but this is the first step towards automating future Alamaze games this year.

Looks great Uncle Mike.

Thanks again for the efforts.

As a possible future addition, what is the chance that battles could be more accessible?
For example, choosing wether cavalry should try to envelop versus frontal charge or infantry running head long versus a more organized tactic.  

This would actually focus on making the battles a little more interactive.

Just an idea.
I am the greatest swordsman that ever lived. Say, um, can I have some of that water?

(01-13-2015, 11:13 AM)Madmardigan Wrote: Looks great Uncle Mike.

Thanks again for the efforts.

As a possible future addition, what is the chance that battles could be more accessible?
For example, choosing wether cavalry should try to envelop versus frontal charge or infantry running head long versus a more organized tactic.  

This would actually focus on making the battles a little more interactive.

Just an idea.

Additional TAC selections are in Fall of Rome that I have yet to incorporate into the new game so there will be more options to choose from later this year.

Thanks for the response.

And can not wait
I am the greatest swordsman that ever lived. Say, um, can I have some of that water?

Yeah, this has all been an awesome roller coaster ride. Looking forward to seeing if the turn still processes at 12:03 out of the new server.

Also, interested to see if the DE still thinks he belongs in Runnimede.

Finally, getting a little confused with all of the variations and rule updates all around. We do need to figure out a way to sort of consolidate/organize which rules apply to which games Smile.
Not complaining, just trying to be less confused.

(01-13-2015, 04:33 PM)VballMichael Wrote: Yeah, this has all been an awesome roller coaster ride. Looking forward to seeing if the turn still processes at 12:03 out of the new server.

Also, interested to see if the DE still thinks he belongs in Runnimede.

Finally, getting a little confused with all of the variations and rule updates all around. We do need to figure out a way to sort of consolidate/organize which rules apply to which games Smile.
Not complaining, just trying to be less confused.

Try Prozac  Tongue

(01-13-2015, 04:33 PM)VballMichael Wrote: Yeah, this has all been an awesome roller coaster ride. Looking forward to seeing if the turn still processes at 12:03 out of the new server.

Also, interested to see if the DE still thinks he belongs in Runnimede.

Finally, getting a little confused with all of the variations and rule updates all around. We do need to figure out a way to sort of consolidate/organize which rules apply to which games Smile.
Not complaining, just trying to be less confused.

The turn went without a hitch from the official game server. This is the first time that we have an automated version of Alamaze that doesn't require a human to run it. Now I just have to add the official combat algorithms and cleanup the printout and it'll be ready for handling other games.

As for the DE in Runnimede, I may stay for a while yet though I don't know why you didn't save yourself from our battle this turn. You must have known that your ambushing group would have no effect against me since my pwr-5 detected your ambushing status the previous turn (warlords and pwr-5+ wizards can detect invisible/ambushing groups).

But now that 3 kingdoms are against me in this game (PA-HA-UN), I may have to leave for a while but I'll be back for some fun later...

FEAR THE HALFLING!
-The Deliverer

Does detecting ambush status mean knowing which group is in ambush? Or is it just a note like an invisible group



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