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(DW) As expected the noble denizens of the Talking Mountains failed to grab their region on turn 3. Their stubby legs and lack of agent-4s to scout (ahem, GN), are clearly disadvantages in the early going, as is the fact their normal areas of expansion will all be hit by winter production on short order. Unlike Dupont and The Deliverer, I did 725 with my 1DW and 2DW, but only landed on two villages, while splitting off two patrols to have three groups 720.
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The Deliverer > DuPont > Morgan Kane
-The Deliverer
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The Gnomes are swimming in a pool of gold coins a la Scrooge McDuck while you struggle to find enough bread to feed your troops and spend what little you have by overpaying for a high council seat.
-The Deliverer
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Now I want to name a couple of agents "176-671" and "MAGICA DE SPELL" to go and raid your money vault. I don't suppose you can actually use numbers as part of the name, though? I've never tried it. I guess I could just go with "BEAGLE BOYS" but 176-671 was always my favorite of the bunch.
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I was more of a fan of 176-167.
-The Deliverer
(GI) Giant try to diplomacy town with wizard. Name 1G1 instead of 1GI and thus not get region on Turn 3. Stupid Giant get mad and want to club Gnome on head. Or Dwarf. Or Dragon. Or Elf.
Club someone. Should have clubbed town.
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04-30-2014, 01:30 PM
(This post was last modified: 04-30-2014, 01:31 PM by Hawk_.)
RE: 1G1 Error above:
I just made that mistake in game 129 but my error was waaaay worse.
I issued 120 2DW 1G1 1
The 1GI army group destroyed my 2DW division that was planning on fleeing into their tunnels. They were totally surprised their opponent was flying a different banner. Tragic...
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Amazing! Turn 2, a Duke and a count are at lorethane. The Duke fails to invoke rebellion in the city (friendly, 11 influence) and the count gets incarcerated. The charts say it's a "Yes", but I assume there is always a very small % chance to fail. So chalk it up to bad luck and move on.
Turn 4, after getting my prince there, my prince fails to invoke rebellion also (friendly, 12 influence), and my duke gets incarcerated for trying to 330 a human controlled city. Excellent.
Oh ya - "High Elven Emmissaries are extremely eloquent and as such, we enjoy a 10% bonus when undertaking missions of maintaining status quo, inciting rebellion, or usurping control."
I've heard that the average EL king quits before turn 6...