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#300 - Experimental
(03-06-2015, 08:37 PM)DuPont Wrote: Oooh, a wandering capital! That could make the NO really interesting to play!

I just wanted to comment that the new graphics on all of the turns are really cool.

FYI, the WA kingdom has just been eliminated this turn but the broadcast message to the other kingdoms didn't display due to a software bug that I need to track down.

Also, nice try to whoever just tried to kill off one of my agents. Even though the target was slept and unguarded, a bad die roll nabbed your guy so you can try again if you wish (I'll be ready Smile).

BTW, the Nomad does have Evasion in the desert. This was communicated a while back via email along with the other kingdoms who gained Acuity or Evasion abilities. Also, I sent one of the Nomad battle results to Ry Vor and Cipher for review. Cipher found that the new code was incorrectly deducting attrition to the group's defensive value so I corrected that issue but that really wasn't a factor in the Nomad's losses since his starting attrition was only 10% at the time.

Keep in mind that before game 300 started, I mentioned that I was going to copy the 1st Cycle kingdoms "as is" for the most part so they may or may not be at a disadvantage in this game (so play them at your own risk). But even after saying that, nearly all of them were taken over 2nd Cycle kingdoms so I'm a bit surprised at some of the harsh criticisms in playing those positions. Sure they could use some tweaks but they are not that far off from the other kingdoms.

Also, some of the bad feelings towards the 1st Cycles may be due to circumstance than otherwise. The Westmen went against the Elf-Druid combo, Swampmen went against Giant-Sorcerer, Nomad went against Red Dragon (until he dropped) then Giant, Halfling went against the Demon Prince mega-machine (that's me btw). So in nearly every case, the 1st Cycles had 2 on 1 which may have contributed to their negative feelings towards being imbalanced or not competitive.

Rather than dropping the 1st Cycles, I would rather see them reintroduced in the next scenario with some tweaks since they are fairly equal to the 2nd Cycle kingdoms (especially brigade strength values). What I don't want to see as a result of game 300 is that since people have complained so much about the 1st Cycles that there are no plans of involving them into the future.

From my perspective of looking at the kingdom stats, the 1st Cycles only need a few tweaks to compete with the 2nd Cycles but not major overhauls like some are suggesting.

(03-07-2015, 12:13 AM)unclemike Wrote: FYI, the WA kingdom has just been eliminated this turn but the broadcast message to the other kingdoms didn't display due to a software bug that I need to track down.

Also, nice try to whoever just tried to kill off one of my agents. Even though the target was slept and unguarded, a bad die roll nabbed your guy so you can try again if you wish (I'll be ready Smile).

BTW, the Nomad does have Evasion in the desert. This was communicated a while back via email along with the other kingdoms who gained Acuity or Evasion abilities. Also, I sent one of the Nomad battle results to Ry Vor and Cipher for review. Cipher found that the new code was incorrectly deducting attrition to the group's defensive value so I corrected that issue but that really wasn't a factor in the Nomad's losses since his starting attrition was only 10% at the time.

Keep in mind that before game 300 started, I mentioned that I was going to copy the 1st Cycle kingdoms "as is" for the most part so they may or may not be at a disadvantage in this game (so play them at your own risk). But even after saying that, nearly all of them were taken over 2nd Cycle kingdoms so I'm a bit surprised at some of the harsh criticisms in playing those positions. Sure they could use some tweaks but they are not that far off from the other kingdoms.

Also, some of the bad feelings towards the 1st Cycles may be due to circumstance than otherwise. The Westmen went against the Elf-Druid combo, Swampmen went against Giant-Sorcerer, Nomad went against Red Dragon (until he dropped) then Giant, Halfling went against the Demon Prince mega-machine (that's me btw). So in nearly every case, the 1st Cycles had 2 on 1 which may have contributed to their negative feelings towards being imbalanced or not competitive.

Rather than dropping the 1st Cycles, I would rather see them reintroduced in the next scenario with some tweaks since they are fairly equal to the 2nd Cycle kingdoms (especially brigade strength values). What I don't want to see as a result of game 300 is that since people have complained so much about the 1st Cycles that there are no plans of involving them into the future.

From my perspective of looking at the kingdom stats, the 1st Cycles only need a few tweaks to compete with the 2nd Cycles but not major overhauls like some are suggesting.

Ahem, just to be clear.....the giants first went against NO after NO made a rather feeble non NAP offer (4 turns) assuming Giants dum.  And then, said Mr. Giant was reined in from NO by his ally SO who, knowing that Mr. Giant was an excitable NooB, explained to him (in simple language) what the words NUANCE and DIPLOMASAHOOSY meant.  Mr. Giant listened to his friend SO.  Who was then betrayed and surprise attacked by NO because he was nice to Mr. Giant.  Mr Giant say to Mr. SO, "see you nice....but I know NO never nice!  You will see!"  And Mr. Giant was right!!!!  Me no care who say stronger or weaker or whine after dispicible attack.  Me know evil when me see it.  Die, NO, die!!!!!!!!!  (looking around)  ahem....excuse me.....guess I reverted a bit there......also Druid not nice and must die!  Oh....sorry....did it happen again?  My edumacation must be slipping.  Must go now....must work on strategery........

The last post is kind of funny if you do not read it with the Alamaze jargon.   A lot of NO's and SO's was fun to read as intended but much more interesting if you read the message as is.

(03-07-2015, 12:42 AM)Rogal Wrote: The last post is kind of funny if you do not read it with the Alamaze jargon.   A lot of NO's and SO's was fun to read as intended but much more interesting if you read the message as is.

Sorry, must have learned too much Nuance from my friend SO.  SO told me about Peter Potomus.  NO no Know.  You smart Rogal.  Decipher swift.  Speak short.  Good.  Me like!

Me think Rogal is Beatific's literary agent. 

(03-07-2015, 01:13 AM)Ry Vor Wrote: Me think Rogal is Beatific's literary agent. 

ROFL!!!!!  Ry speak Wryly!  (slapping big nee).  Me Like!!!  Ry funny!

(03-07-2015, 01:16 AM)Beatific Wrote:
(03-07-2015, 01:13 AM)Ry Vor Wrote: Me think Rogal is Beatific's literary agent. 

ROFL!!!!!  Ry speak Wryly!  (slapping big nee).  Me Like!!!  Ry funny!

Ry still make me ROFL!  (Whiping tear from eye).

(03-07-2015, 01:18 AM)Beatific Wrote:
(03-07-2015, 01:16 AM)Beatific Wrote:
(03-07-2015, 01:13 AM)Ry Vor Wrote: Me think Rogal is Beatific's literary agent. 

ROFL!!!!!  Ry speak Wryly!  (slapping big nee).  Me Like!!!  Ry funny!

Ry still make me ROFL!  (Whiping tear from eye).

Now Ry literamary agent!

(03-07-2015, 01:19 AM)Beatific Wrote:
(03-07-2015, 01:18 AM)Beatific Wrote:
(03-07-2015, 01:16 AM)Beatific Wrote:
(03-07-2015, 01:13 AM)Ry Vor Wrote: Me think Rogal is Beatific's literary agent. 

ROFL!!!!!  Ry speak Wryly!  (slapping big nee).  Me Like!!!  Ry funny!

Ry still make me ROFL!  (Whiping tear from eye).

Now Ry literamary agent!

Ry too suspicious.  Must let go!  Enjoy life!  Ride Wave!  Be happy!



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