01-27-2015, 09:09 PM
I call peace on this one. Let's end it, because these discussions never end well otherwise.
#300 - Experimental
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01-27-2015, 09:09 PM
I call peace on this one. Let's end it, because these discussions never end well otherwise.
01-27-2015, 10:03 PM
01-28-2015, 01:13 AM
Question on this turn. Since the mighty Nomad caused the RD to drop I tried to divine pop centers related to him but the turn told me that:
"Order #750 Invalid kingdom RD. (750 SE 10 RD)" I don't think should work this way, clearly I want to find whatever he had left in the Sands and take it since he quit the game. Also, his groups seem to have disappeared? I thought they were supposed to just default to entrenched? Thanks!
01-28-2015, 01:11 PM
(01-27-2015, 08:35 PM)unclemike Wrote:(01-27-2015, 07:45 PM)VballMichael Wrote: [quote pid='26432' dateline='1422385676'] Well, all you have to do is look back at your previous turns in this game. You'll see that you voted against my issue on the council (turn 10), probably was the one that stole gold from me, took my city in 7 from me, and assassinated my guys since then, and now, you're saying that you didn't start anything ![]() [/quote] I have to agree with VBall here. While I have asked for his email and sought to work with him, the UN and I have shared nothing in this game.... But we could if Vball just reached out (like great targets for assassins ![]() The HA asked and I agreed to help him against the EVIL DE (as any NOBLE PA player should). Now the WA is involved? Where did this come from?
I am the greatest swordsman that ever lived. Say, um, can I have some of that water?
01-28-2015, 01:33 PM
FYI, the high council issue failed last turn because there was a Nay vote that didn't show up on our kingdom reports. I voted no with order 400 then traded my seat with order 411. The kingdom reports are generated at the end of the turn so my kingdom didn't show up since the druid took my place on the council.
So the voting was accurate but I may need to enhance the section to also display kingdoms that left the council on the same turn that they voted, maybe, something like: The High Council Voted As Follows: Demon Princes Nay (dismissed) Druid Abstain Halfling Abstain Swampmen Abstain (dismissed) Underworld Yea Witchlord Abstain The Motion Failed. So then we'll know how the vote was determined even though it may mean we'll see more than a maximum of five kingdoms under the council section.
01-28-2015, 02:27 PM
(01-28-2015, 01:13 AM)Acererak Wrote: Question on this turn. Since the mighty Nomad caused the RD to drop I tried to divine pop centers related to him but the turn told me that: The software is working correctly. Read this earlier post about dropped/eliminated kingdoms: http://kingdomsofarcania.net/forum/showt...1#pid25671 So if you want to find out where previously owned RD pc's were in your region (which are now neutral), you can hire a priestess to divine the cities/towns/villages in your region.
01-28-2015, 05:07 PM
(01-28-2015, 02:27 PM)unclemike Wrote:(01-28-2015, 01:13 AM)Acererak Wrote: Question on this turn. Since the mighty Nomad caused the RD to drop I tried to divine pop centers related to him but the turn told me that: Ok, gotcha.
01-28-2015, 05:41 PM
(12-29-2014, 06:19 PM)unclemike Wrote: During lunch, I added support for dropped players so starting on turn 10, if you miss 3 consecutive turns by not submitting your orders, you're out of the game. The code treats dropped positions as eliminated kingdoms: This is outstanding! I can't wait to see this as part of the mainstream game. Lord Diamond
Please do not take any of my comments as a personal insult or as a criticism of the game 'Alamaze', which I very much enjoy. Rather, I hope that my personal insight and unique perspective may, in some way, help make 'Alamaze' more fun, a more successful financial venture, or simply more sustainable as a long-term project. Anyone who reads this post should feel completely free to ignore, disregard, scorn, implement, improve, dispute, or otherwise comment upon its content.
01-31-2015, 11:02 PM
Starting with turn 17, the new game engine will be using the official algorithms for group vs group battles as well as TAC/retreat values. The shield spell (and pwr-3 presence) is also now using the official version. Next week, I'll update the code for pc battles, encounters, and sea battles. I thought it would take a month to do this but with Cipher's help, it only took a few days. Ry Vor also supplied new pictures for some kingdoms so some of you may see those on your report as well.
02-02-2015, 01:47 PM
I got a message about an increase in my Dwarf troops. I reran my turn and did not notice a difference on my turn results. Are these new food and gold costs in effect yet or next turn? Just trying to see if the game is on the same production costs as the game order checker page.
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