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04-17-2013, 03:31 AM
(This post was last modified: 04-17-2013, 03:37 AM by Jumbie.)
And you'll know the artifact even if you lose the encounter fight?
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It usually tells you there in the beginning what the guardian is guarding- or - If it's something like the Bats or Wizard you find out and likely have to go back and approach it in a different manner
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In the sample turn reports I've read, the details on what you found didn't come til the end, e.g.
Quote:THE VALIANT PATROL WAS VICTORIUS. THE TERROR
WHICH EXISTED MOMENTS AGO IS NOW REPLACED WITH AN EERIE CALM.
THE PATROL
MOVES ON TO A FULLER INSPECT AND DISCOVERS A VERY STRANGE CHEST, WHICH WITH
GREAT DIFFICULTY IS FINALLY OPENED AND PRODUCES A GREAT DIAMOND VALUED AT
9000 GOLD(ADDED TO YOUR TREASURY), AN ORNATE GOLD KEY, AND A PARCHMENT
WRITTEN IN A NEARLY FORGOTTEN TONGUE: ONLY HE WHO POSSESSES THIS, THE KEY
OF THE MAKER, CAN HOPE TO OBTAIN THE RING OF POWER.
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That's a successful mission though- You asked about unsuccessful missions as well...
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The original article seems to imply (or state) that you can self invisible a wizard, have it assist in the unusual sighting, and he will contribute at full effectiveness.
What's the point of issuing a Guarded Attack, instead, if that reduces the value of the assisting wizard by half? I'd have to assume that the information from the first article is false, or else its a poorly designed aspect of the game.
Assuming that self invisible/assist in unusual encounter provides only a negligible assistance in doing the unusual sighting, have people found it better to pick out the spell or just throw the wizard into the mix? Is there a list of spells that 'work' when investigating unusual sightings? A number of these low-level spells appear quite useful, but their spell text gives no indication that they work in unusual sightings (like Guarded Attack does):
Protect Heroes and Wizards 94
Kill Leader/Wizard 96
Shield 100
Lightning Attack 102
Any insight would be appreciated.
Silent One
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(05-04-2013, 02:16 PM)paway Wrote: The original article seems to imply (or state) that you can self invisible a wizard, have it assist in the unusual sighting, and he will contribute at full effectiveness.
What's the point of issuing a Guarded Attack, instead, if that reduces the value of the assisting wizard by half? I'd have to assume that the information from the first article is false, or else its a poorly designed aspect of the game.
Assuming that self invisible/assist in unusual encounter provides only a negligible assistance in doing the unusual sighting, have people found it better to pick out the spell or just throw the wizard into the mix? Is there a list of spells that 'work' when investigating unusual sightings? A number of these low-level spells appear quite useful, but their spell text gives no indication that they work in unusual sightings (like Guarded Attack does):
Protect Heroes and Wizards 94
Kill Leader/Wizard 96
Shield 100
Lightning Attack 102
Any insight would be appreciated.
The wizard chooses the most appropriate spell for the encounter. You just decide if he participates. I do not believe that he will participate at all with Self Invisible.
Lord Diamond
Please do not take any of my comments as a personal insult or as a criticism of the game 'Alamaze', which I very much enjoy. Rather, I hope that my personal insight and unique perspective may, in some way, help make 'Alamaze' more fun, a more successful financial venture, or simply more sustainable as a long-term project. Anyone who reads this post should feel completely free to ignore, disregard, scorn, implement, improve, dispute, or otherwise comment upon its content.
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I've done several quests recently and you do need to actually issue an order that will place a Wizard into the patrol.
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Kalrex, so if you place the order to enter the patrol you can then choose guarded attack etc in a separate order?
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Guarded Attack replaces the order telling the wizard to participate. It's all you need to do for the wizard.
Lord Diamond
Please do not take any of my comments as a personal insult or as a criticism of the game 'Alamaze', which I very much enjoy. Rather, I hope that my personal insight and unique perspective may, in some way, help make 'Alamaze' more fun, a more successful financial venture, or simply more sustainable as a long-term project. Anyone who reads this post should feel completely free to ignore, disregard, scorn, implement, improve, dispute, or otherwise comment upon its content.
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Kalrex seems to dispute this.
Any way to settle the issue definitively?
Also the original article seems to say that self-invisible lets the wizard contribute just as much as the assist order which seems odd.
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