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Test Game (pre-beta)
#11
Awesome, I'll be happy to field any issues with the banana parser. BTW, the next update will automatically mark explored areas for 710, 720, and 976. I was lazy/sloppy and didn't put in enough effort to properly handle 715 & 725, so it does not do them at all.
bananas (on the forums)
Arch-Mage of Entropy (in games)
             - Wanderer of Alamaze

Player nominated - 
157 - TR : Chancellor 
161 - AN : Chancellor & Iron Willed
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#12
(11-06-2015, 06:00 PM)Frost Lord Wrote: That is a good idea.  I have a detailed excel file (complete with VBA macros) that use to do my orders.  It ropes off the number of orders that I can issue based on my influence, tells me when I have reinforcements coming, supplies a running total of food/gold as I enter orders, allows me to sort in my standing orders with a click of a button and then sort them out just as fast, and warns me if my groups try to force march, move through water, or skip an area on their path.  I am going to do the same and only use the new Online Order Checker to do my orders.  I will supply feedback to UncleMike as I see problems and areas for improvement.

I also keep my own map in PowerPoint, but I will only use Bananas Parser for this game.  So I will use this as an opportunity to supply him with any feedback as well.

Ry Vor:  You get everything else.   Big Grin

PPT here myself, which can be quite tedious when trying to keep up with a warlords contest.  

Has anyone been able to use the new parser on a Mac?
I am the greatest swordsman that ever lived. Say, um, can I have some of that water?
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#13
(11-09-2015, 10:06 PM)bananas Wrote: Awesome, I'll be happy to field any issues with the banana parser. BTW, the next update will automatically mark explored areas for 710, 720, and 976. I was lazy/sloppy and didn't put in enough effort to properly handle 715 & 725, so it does not do them at all.

Please post current instructions on how to use the Bananas Parser on this thread replying here, and I can likely copy it to other places as sticky.
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#14
There's a link to the parser program and it's instructions on the order checker login page. Here's the link to the instructions: http://fallofromegame.com/alamazeorders/...ctions.doc
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#15
Forgot which thread brought this up but the new version of the program now handles the year and updates it every early winter. Woohoo!!
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#16
(11-12-2015, 02:20 PM)unclemike Wrote: Forgot which thread brought this up but the new version of the program now handles the year and updates it every early winter. Woohoo!!

That would be me being a smart-ass (say it is not so) but thanks Smile
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#17
I'm putting together the complete Rules and Abilities Supplement for 3rd Cycle, its a pretty major task, hope to have it by sometime after setups go out on Saturday for the test game.  Meanwhile, I might leak small parts of it over the next couple days.  Here are the new tactics that Mike referenced in a different thread.

3rd Cycle Additional Group Tactics

 
Attacking a kingdom-controlled population center.  2nd Cycle:  In order to attack the PC, your group may not have retreated or taken a defensive stance (Order #120 or #121) in group combat earlier in the turn.
 
In 3[sup]rd[/sup] Cycle, your group must further “drive-off”, i.e., force to retreat by attacking any defending groups of the kingdom controlling the PC, as well as your attacking force not having retreated in any group battle.  In order to attack a PC at sea, your navy must not have withdrawn from naval combat.
 
FLANKING.  Group vs. group attack that requires the Riders trait, a Marshal or better (Marshal+) in the group, can only be done in plains or desert.  Cannot be used against another kingdom with the Riders Trait (reverts to Standard Battle Plan).  Cannot be used against an enemy group with a Warlord who is healthy (not stunned). Charge phase for flanking force is at 200%.  Enemy losses in retreat are x3.  Changes enemy Organized Withdrawal to Stand and Defend.  Use Tactic 4.  Own group retreat percentage is as Standard Battle Plan.  If Flanking group retreats, its own losses in retreat are 2x

NIGHT ATTACK.  Group vs. group attack available to Necromancer, Cimmerian, Warlock and Tyrant.  Requires a Marshal+, 2 or more veteran+ kingdom brigades, cannot be done in summer.  Causes Fear (-10% morale for enemy in battle), enemy missile phases are at -75%, own missile phases are -33%, enemy leadership values reduced 33%, enemy retreat losses are x2, enemy characters have +10 points to death chance from battle.  Use Tactic 5.   Retreat as tactic 2
 
SUMMER / WINTER ATTACK.  Group vs. group attack ability.  Group must attack (not defend).  Summer attack is available to Nomad or Amazons in summer.  Winter available to Cimmerians or Necromancer in winter.  Only in regions effected by the season, so Summer in summer in regions 7-10, winter attack in winter in regions 1-6.  Happens automatically if kingdom, region and season qualifies – no special tactic.  Kingdom using an attacking tactic (not defense) with the advantage gets +20% to both attack and defense values and causes Fear (-10% morale for battle) to enemy if kingdom attacks at 2+ (i.e., not a Probing Attack).  Can stack with Flanking or Night Attack. 

BARRAGE:  Can be used either against PC’s or groups.  Requires Siege Engineering trait, Marshal+, a veteran+ war machine brigade.  Attacker with Barrage gets 200% long range missile, +150% short range missile.  Retreat is like standard battle plan.  Use Tactic 6. 

FIGHT TO THE LAST:  Defensive group vs. group tactic.  Requires Stalwart, no Green Brigades, at least two Veteran Kingdom brigades, and a Marshal.  Use Tactic 7.  Is a defensive tactic (does not initiate combat), Provides an additional +15% to defense over normal defensive bonus, and retreat becomes 90%.   
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#18
It is looking great, Rick! I can't wait to use those tactics. With my... Halflings... Hmm, I am looking forward to using them in the first real game then.
 Lord Diamond

Please do not take any of my comments as a personal insult or as a criticism of the game 'Alamaze', which I very much enjoy. Rather, I hope that my personal insight and unique perspective may, in some way, help make 'Alamaze' more fun, a more successful financial venture, or simply more sustainable as a long-term project. Anyone who reads this post should feel completely free to ignore, disregard, scorn, implement, improve, dispute, or otherwise comment upon its content.





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#19
Attached is what I call the Prologue - the first page of the kingdom dossiers for the Alamaze 3rd Cycle.


Attached Files
.pdf   NEW PROLOGUE.pdf (Size: 66.44 KB / Downloads: 27)
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#20
Very nice write-up.....Exciting!
The Frost Lord,
Centurion in the Military War College
Pioneer of Alamaze
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