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(11-22-2015, 04:44 AM)Jumpingfist Wrote: I got stone of all minds right off the bat with the illusionist in the Alpha game. It is kind of happy sad that it is a test game when you get something so strong
I've had similar results in second cycle.
As the elves I grabbed the orb using a tactic of 1. I had a marshall and two captains. No wizards.
I am the greatest swordsman that ever lived. Say, um, can I have some of that water?
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SA
With better leaders and an easier encounter than the one described by the WA, I triumphed in an encounter and picked up a ring of protection.
Alas, my best leader, a full Marshal, decided to stay behind and feed the rats with his carcass. Not a good trade, but oh well, that is how odds work.
On the positive side, the order checker worked and both of my leaders advanced a level like the SA leaders are supposed to after an encounter.
Also, the empty slot was filled by a new leader, again as the SA should.
Found a few more pop centers, but holy cow there are a lot of owned pop centers in Amberland.
If you own a pop center here, I am afraid you will have to consider it a donation.
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(11-22-2015, 04:54 AM)Madmardigan Wrote: (11-22-2015, 04:44 AM)Jumpingfist Wrote: I got stone of all minds right off the bat with the illusionist in the Alpha game. It is kind of happy sad that it is a test game when you get something so strong
I've had similar results in second cycle.
As the elves I grabbed the orb using a tactic of 1. I had a marshall and two captains. No wizards.
Yes, I personally think encounters are way too easy to overcome and liked the more deadly version that I had in game 300. If Rick changes his mind, it's pretty easy for me to upgrade the difficulty scale if ever needed.
Note to Mad, that first sentence in your encounter description is only for those kingdoms with the Adventurers trait and allows access to all encounters. If you don't have that ability then Excellent and Superior class encounters require you to have a wizard participating with an innate or cast Light of the Evening Star/Bridge of Mist spell.
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Another area that I would like to see toughened is the Summon Kraken spell. Currently, a kraken is a sea patrol consisting of 5 fleets at 12 quality and a general. That may be too easy to overcome since in a couple of turns, most kingdoms will have better than that so there's nothing to worry about.
If you asked me, a kraken should be a force to be reckoned with and have 16 quality. So during a game, kingdoms will fear going against the Atlantians who may release a kraken against them. That would make the game more exciting for me.
Programming wise, both are quite easy to do (tougher encounters and krakens). After all, if something is more challenging to acquire (or bypass), it will be more worthwhile to accomplish in the game.
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Perhaps the Kraken should scale with the level of the wizard.
Lord Diamond
Please do not take any of my comments as a personal insult or as a criticism of the game 'Alamaze', which I very much enjoy. Rather, I hope that my personal insight and unique perspective may, in some way, help make 'Alamaze' more fun, a more successful financial venture, or simply more sustainable as a long-term project. Anyone who reads this post should feel completely free to ignore, disregard, scorn, implement, improve, dispute, or otherwise comment upon its content.
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11-22-2015, 08:13 PM
(This post was last modified: 11-23-2015, 12:40 AM by Ry Vor.)
Ry Vor added a new priestess spell for kingdoms with the Devout trait.
Order # 86 - Summon Avenging Angel
Column A: priestess ID
Column B: own group ID
Column C: target group ID or leave blank vs PC
Resource cost: 7000 gold and sole order for high priestess
The avenging angel will aid one of your groups in battle against another group or PC. Inflicts 3,000 divine fire damage during the Magic phase of combat (plus spell density). Also causes Fear (-10% morale) to PC defense or enemy group without the Stalwart trait. Counts as a sole order for the priestess and your group (Column B) must be within 8 areas of the priestess' location.
Multiple castings of this spell may be performed on the same group to aid them in battle but they must affect different targets. So if your group is at a location going against multiple foes (and a pc), you can have several priestess' cast an avenging angel against each of them including the pc.
I made the code change today to the new website, order checker, and main game engine so it should be ready for testing.
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(11-22-2015, 04:54 AM)Madmardigan Wrote: (11-22-2015, 04:44 AM)Jumpingfist Wrote: I got stone of all minds right off the bat with the illusionist in the Alpha game. It is kind of happy sad that it is a test game when you get something so strong
I've had similar results in second cycle.
As the elves I grabbed the orb using a tactic of 1. I had a marshall and two captains. No wizards.
The Gods That Be have heard us and encounters are a bit tougher now. Too late for this test game but the new values will be in place for the next 3rd Cycle game.
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(11-22-2015, 08:16 PM)unclemike Wrote: (11-22-2015, 04:54 AM)Madmardigan Wrote: (11-22-2015, 04:44 AM)Jumpingfist Wrote: I got stone of all minds right off the bat with the illusionist in the Alpha game. It is kind of happy sad that it is a test game when you get something so strong
I've had similar results in second cycle.
As the elves I grabbed the orb using a tactic of 1. I had a marshall and two captains. No wizards.
The Gods That Be have heard us and encounters are a bit tougher now. Too late for this test game but the new values will be in place for the next 3rd Cycle game. Will they be similar to the 300 test game. I thought those levels made since myself.
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11-22-2015, 11:28 PM
(This post was last modified: 11-23-2015, 12:43 AM by Ry Vor.)
New changes regarding noble maidens:
- May construct a temple on any turn
- May hire a noble maiden on any turn in a PC where a temple has been built
- May issue a test for the gift starting on turn 3
Code is in place for the test game.
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(11-22-2015, 08:13 PM)unclemike Wrote: Ry Vor added a new priestess spell for kingdoms with the Devout trait.
Order # 86 - Summon Avenging Angel
Column A: priestess ID
Column B: own group ID
Column C: target group ID or leave blank vs PC
Resource cost: 7000 gold and sole order for high priestess
The avenging angel will aid one of your groups in battle against another group or PC. Inflicts 3,000 divine fire damage during the Magic phase of combat (plus spell density). Also causes Fear (-10% morale) to PC defense or enemy group without the Stalwart trait. Counts as a sole order for the priestess and your group (Column B) must be within 8 areas of the priestess' location.
Multiple castings of this spell may be performed on the same group to aid them in battle but they must affect different targets. So if your group is at a location going against multiple foes (and a pc), you can have several priestess' cast an avenging angel against each of them including the pc.
I made the code change today to the new website, order checker, and main game engine so it should be ready for testing. Great addition guys...
Vball, take note.
This will come in handy when the different kingdoms come knocking
I am the greatest swordsman that ever lived. Say, um, can I have some of that water?
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