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Does anyone really use fanatics or ambassadors at all? I guess I should maybe ask if anyone ever upgrades an agent to fanatic or buy an ambassador. Is there some strategic use I am missing with using these 2 types of characters beyond because you started with them?
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Ambassadors are useful. I'll use them to target villages in a friendly region. They are often in the 'maybe' range but it's better than not having anyone in that village. When the new rules about hiring Pro. Govs are implemented, I can foresee ambassadors being promoted before new Govs are hired. Right now, you can hire a new Governor for the same hit on your influence as it would take to promote your Ambassador but soon it will cost .2 less influence and 14K less gold to promote an Ambassador.
I'll use Fanatics just as I would an Agent if I have them, without regard for their modifiers. I would never bother to hire a Fanatic instead of an Agent or to use my Priestess to convert an Agent to Fanatic. The trade off seems like a wash to me. My guess is that most players feel the same about Fanatics.
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I wonder if an fanatic if high enough against a lower level target will have the 20% capture wash away, or is an envoy always going to cost a fanatic a 25% capture where an agent would be at 5%. I have a chart that shows a level 8 agent going after an envoy has a 85% of success and 3% capture rate. Would a level 12 fanatic have a be captured rate of 23% or 3%?
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10-03-2014, 11:19 AM
(This post was last modified: 10-03-2014, 11:19 AM by Drogo.)
How high are people training their agents before they send them on missions?
I try to train my agents to at least lvl 8 and then send them on missions to get promoted before I start using them in earnest.
-This Khal Drogo, it's said he has a hundred thousand men in his horde
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I once knew it was going to be the last turn of a game. I had two agents in the same island village as my HP and I wanted to try and steal a couple of artifacts to boost my numbers so I had her convert them both that turn. Alas, neither of them were successful at the theft, though they didn't get caught, either.
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A particularly vicious--and surprisingly effective--use of an early fanatic is to go after a high-level wizard on turn 2 or 3. I can remember losing Ry-Vor on turn 3 one more than one occasion; starting WA p-3 or the AN wizards are also possibilities. Overall, the fanatic seems to succeed more than the numbers would suggest...though he/she always dies in the attempt.