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The Trait Module
#1
Attached are the PDF document below and the Excel file, in the following message, for the full Maelstrom MMXXII Trait design, in its latest draft form, about to become final.

I just thought I would put them here so you can take a look before Mike makes it happen.

Please leave your comments here after you have a chance to sit down with them.

The published version will of course have some changes in both documents.

This is Part I, along with the earlier in the year adjustments. Part II deals with everything other than traits, and deals with some of the things discussed recently in other Maelstrom threads.

Enjoy!


Attached Files
.pdf   Traits for Maelstrom 5th Cycle description PDF.pdf (Size: 255.11 KB / Downloads: 23)
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#2
The Maelstrom MMXXII Trait Matrix 

(attached)

For your comments.


Attached Files
.xlsx   Maelstrom MMXXII Trait Matrix.xlsx (Size: 30.9 KB / Downloads: 22)
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#3
Nice new traits. Devout and Evil will overshadow some of them. Should be fun to play!
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#4
Please set up the Confederation game we've been waiting on for a week.
-This Khal Drogo, it's said he has a hundred thousand men in his horde
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#5
(06-29-2022, 01:26 AM)unclemike Wrote: Nice new traits. Devout and Evil will overshadow some of them. Should be fun to play!

Nice stuff Mike and also good to have so much in one place.  It should make game play easier.  What is res battle/  Suscept battle about?  Also some marks are red and some are black.  Is there a reason for that?

We really need to get that confederation game going before those guys quit for good.  We can't afford to lose any players.
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