(11-13-2020, 04:52 PM)Acererak Wrote: Looking good on balance. Would like to see some other things changed that after years of playing I think to myself "huh, why wouldn't it be this way". Examples:
Extremely powerful wizards even a P8 or P9 can't do a single thing to protect emissaries from agents (or themselves if they don't have the direwolf spell and that is barely effective in the endgame). That seems silly. Also, if they can teleport army groups anywhere on the board why can't they teleport an emissary? If they can dome popcenters why can't they dome their groups? I'd think if you are at P5 or higher you should be able to at least effect agent actions against you, your groups or your emissaries if you cast a spell. P7+ have some kind of eagle familiar that finds hidden pcs? Of course they can.
Dragons are immune to some of the more deadlier spells in that they are partially immune to battle magic, are stalwart so can't be affected by fear, flash flood can't reduce their biggest combat multiplier and earthquake has no effect. However, it seems to me that Tornado would be even more effective against dragons than others so why can't it?
Rangers- Only move 5 in the plains? Huh? Any kingdom that has riders should automatically get movement of 4 in the plains.
People are still using moving Lvl 1 agents into the wild to find hidden pcs. This is an exploit (looking at you Dusi- it's how you cost me the game and my capital when I was the AN and you were the DW). This should be stopped somehow. Maybe agents can only move to a known,owned popcenter until they are P4 minimum.
I've got more. :-)
And my #1 10+ years in the asking totally makes sense change that I recently re-upped: stationing leaders and wizards at popcenters.
Spoken like a true wizard. I can already hear the howls of the military and dragon people. Some good ideas but some already covered. Unless my mind has not awoken, I don't think leaders and wizards can be targets of agents. We are moving CE and Guard to the beginning of the turn to have some way to deal with the Underworld. Of course Ward is the simple answer to protecting nobles. I do have a new spell for teleporting nobles and agents but that would be Stage 3. I agree with the Ranger should be 4 in the plains - that is an oversight.
There are other balancing aspects for both kingdoms and regions in Stage 2. CI and SA see significant improvement, among other things.