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Chaos working as intended?
#11
(07-29-2015, 02:43 PM)Hawk_ Wrote:
(07-29-2015, 01:49 PM)Jumpingfist Wrote:
(07-29-2015, 01:20 PM)Acererak Wrote: Does Orb of Anti Magic protect at 50% vs summon death?

Not that I know of.   I was just saying how I think it should.

The orb did not protect vs summon death as of last time I was the TR and had it cast on me.

I think it is fine if it helps vs. Chaos and I wish it protected against Summon death.

I was thinking there was a combat reference to the Orb in the battle report but I must be wrong per Ry-Vor's comment.

I also think Dwarves should resist summon death 50% but that is just my 2 cents. 

By revealing the Orb of Anti-Magic Dwarven the group's little known leader assured his
troops that any magical attack would be partially absorbed by the glowing magical orb.
Lord Alz - "Jeff"
Arch Mage of the Ancient Ones
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#12
(07-29-2015, 02:43 PM)Hawk_ Wrote:
(07-29-2015, 01:49 PM)Jumpingfist Wrote:
(07-29-2015, 01:20 PM)Acererak Wrote: Does Orb of Anti Magic protect at 50% vs summon death?

Not that I know of.   I was just saying how I think it should.

The orb did not protect vs summon death as of last time I was the TR and had it cast on me.

I think it is fine if it helps vs. Chaos and I wish it protected against Summon death.

I was thinking there was a combat reference to the Orb in the battle report but I must be wrong per Ry-Vor's comment.

I also think Dwarves should resist summon death 50% but that is just my 2 cents. 

I would say they already resist summon death at only 2 brigades.  ELs loose 4 brigades and TR loose 4 even though they only have a 1.25 multiplier.    

If orb starts effect none damage type stuff then it should effect all spells coming from that group since all spells are being cast within the orb. So wards sleeps and such should all be at reduced ability if cast from the group
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#13
(07-29-2015, 03:50 PM)Jumpingfist Wrote:
(07-29-2015, 02:43 PM)Hawk_ Wrote:
(07-29-2015, 01:49 PM)Jumpingfist Wrote:
(07-29-2015, 01:20 PM)Acererak Wrote: Does Orb of Anti Magic protect at 50% vs summon death?

Not that I know of.   I was just saying how I think it should.

The orb did not protect vs summon death as of last time I was the TR and had it cast on me.

I think it is fine if it helps vs. Chaos and I wish it protected against Summon death.

I was thinking there was a combat reference to the Orb in the battle report but I must be wrong per Ry-Vor's comment.

I also think Dwarves should resist summon death 50% but that is just my 2 cents. 

I would say they already resist summon death at only 2 brigades.  ELs loose 4 brigades and TR loose 4 even though they only have a 1.25 multiplier.    

If orb starts effect none damage type stuff then it should effect all spells coming from that group since all spells are being cast within the orb. So wards sleeps and such should all be at reduced ability if cast from the group
I would advocate for .5*.5= .25% damage/death/spell affect if you happen to be the lucky Dwarf that has the orb.
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#14
so then what about casting of spells from the group? valor, protection, dispell, kill spells would all these be effected by the orb as well? they are all combat. the orb is very specific it effects the both parties.
another question if DW is 50% resistant to sleep shouldn't he be 50% resistant to ward as well?
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#15
The orb does affect both friendly and unfriendly spells. The DW kingdom special abilities specifically list 50% resistance to battle magic and sleep, no mention of ward.
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#16
(07-30-2015, 04:31 PM)gkmetty Wrote: The orb does affect both friendly and unfriendly spells.  The DW kingdom special abilities specifically list 50% resistance to battle magic and sleep, no mention of ward.

We are not question what it says but how it should be.   
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#17
Ward protects against more than Sleep.... curse and assassination resistance are also included. Using your logic the AN and DE would also be immune to ward.

I don't think the 50% sleep resistance was meant to be a penalty in other areas.
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#18
(07-30-2015, 06:39 PM)gkmetty Wrote: Ward protects against more than Sleep.... curse and assassination resistance are also included.   Using your logic the AN and DE would also be immune to ward.

I don't think the 50% sleep resistance was meant to be a penalty in other areas.

the topic started how far does the ORB extend as far as what spells it protects and allows.  others kind of view the DW ability similar to the orb for combat spell. 

so I simply asked the question about the DW.  the logic being the DWs resistances come from the DW just not being susceptible to magic.  so I took it a step further and if not able to be hurt by magic then it would make since he is just as insusceptible to beneficial magics as well.   it is not about ward doing more than just blocking sleep.  I would basically say all magics are resisted 50% of the time.   I know game balance wise this is not going to happen just posing the question.

for AN and DE they are different because there immunity to sleep is more divine than a function being a thick skinned stubborn DW.

I would say though removing ward from DE makes since game balance wise since they already get most all its effects at higher values.  except maybe curse.  I do see more curse spells in the DEs future.  
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