No games process over the weekend, things lull a bit. So, how about a Top Ten Things?
You've played lots of other games. Seen lots of strategy game concepts. Played some of those for years, maybe at least in part because of some of those concepts.
So, considering Alamaze, what do you think are the most interesting game concepts, perhaps that you had not seen in other games, or not to the extent, or not treated in quite this way?
Political Model?
Covert Model?
Economic Model?
Magic Model?
Battle Resolution?
High Council?
High Priestess?
Secret Victory?
Skeletons in the Closet?
Unusual Encounters?
Early Strategic Objective?
Prisoners?
Special Rules by Kingdom?
Artifacts?
Unusual Kingdoms?
You've played lots of other games. Seen lots of strategy game concepts. Played some of those for years, maybe at least in part because of some of those concepts.
So, considering Alamaze, what do you think are the most interesting game concepts, perhaps that you had not seen in other games, or not to the extent, or not treated in quite this way?
Political Model?
Covert Model?
Economic Model?
Magic Model?
Battle Resolution?
High Council?
High Priestess?
Secret Victory?
Skeletons in the Closet?
Unusual Encounters?
Early Strategic Objective?
Prisoners?
Special Rules by Kingdom?
Artifacts?
Unusual Kingdoms?