10-14-2013, 11:37 PM
(This post was last modified: 10-14-2013, 11:50 PM by HeadHoncho.)
Here's a suggestion, 24 total Kingdoms, divided 8 per alignment (good, neutral, evil). Flexible on choices and starting locations for players, but there must be 4 Kingdoms of each alignment in each game.
Good Kingdoms
AN - Mostly as current
DW - Mostly as current
EL - Mostly as current
GI - Mostly as current
PA - Strong ideology makes their pop centers harder to move
RA - Mostly as current
SD - Silver Dragons, adding a good dragon Kingdom focusing even more on magic, combat and movement between BL and RD
WA - Mostly as current
Evil Kingdoms
BL - Mostly as current
DA - Mostly as current
DE - Mostly as current
GN - Mostly as current
IN - Inquisition, splinter sect from the Paladins, fewer in quantity but even better cavalry, and stronger dark magic
TR - Mostly as current, with higher upkeep costs
UR - Weaker than TR troops, but with truly cheap upkeep costs and better emissaries
WI - Mostly as current
Neutral Kingdoms
BA - Lots of troops, low-medium upkeep, can recruit Veterans instead of Recruits, bonuses against pop centers
HA - Can trade with computer at 2-1 or 3-2 rates (this would be a huge advantage in itself)
NO - Special cavalry orders
RD - Mostly as current
SO - Mostly as current
SW (possibly renamed to Lizard Kings) - Lots of troops, low-medium upkeep, can swampwalk (teleport to other swamp squares as a group's sole order)
UN - Mostly as current
WE - Emissary bonuses similar to DA/EL
You could also add certain bonuses for alignment (goods and evils fighting each other receive bonuses, goods have bonuses to 170 and evils have bonuses to 160 and 180, goods and evils cannot trade with each other, neutrals have political benefits, etc... maybe it could even be a limited menu of selections that each Kingdom of a particular alignment can choose at game start).
There would be a Standard Victory Condition (maybe control of three regions), a Secret Victory Condition (something less), and a Team Victory Condition (your alignment controls five regions).
Anyway, just a thought! I tried organizing things so each alignment would have a Dragon Kingdom, a cavalry Kingdom, a political Kingdom, a magic Kingdom, etc.
PS: Natural enemy pairings:
AN-DE
DW-GN
EL-DA
PA-IN
SD-BL
BA-UR
NO-TR
RD-GI
SO-WA
SW(LK)-WI
WE-RA
HA: None
UN: None
Good Kingdoms
AN - Mostly as current
DW - Mostly as current
EL - Mostly as current
GI - Mostly as current
PA - Strong ideology makes their pop centers harder to move
RA - Mostly as current
SD - Silver Dragons, adding a good dragon Kingdom focusing even more on magic, combat and movement between BL and RD
WA - Mostly as current
Evil Kingdoms
BL - Mostly as current
DA - Mostly as current
DE - Mostly as current
GN - Mostly as current
IN - Inquisition, splinter sect from the Paladins, fewer in quantity but even better cavalry, and stronger dark magic
TR - Mostly as current, with higher upkeep costs
UR - Weaker than TR troops, but with truly cheap upkeep costs and better emissaries
WI - Mostly as current
Neutral Kingdoms
BA - Lots of troops, low-medium upkeep, can recruit Veterans instead of Recruits, bonuses against pop centers
HA - Can trade with computer at 2-1 or 3-2 rates (this would be a huge advantage in itself)
NO - Special cavalry orders
RD - Mostly as current
SO - Mostly as current
SW (possibly renamed to Lizard Kings) - Lots of troops, low-medium upkeep, can swampwalk (teleport to other swamp squares as a group's sole order)
UN - Mostly as current
WE - Emissary bonuses similar to DA/EL
You could also add certain bonuses for alignment (goods and evils fighting each other receive bonuses, goods have bonuses to 170 and evils have bonuses to 160 and 180, goods and evils cannot trade with each other, neutrals have political benefits, etc... maybe it could even be a limited menu of selections that each Kingdom of a particular alignment can choose at game start).
There would be a Standard Victory Condition (maybe control of three regions), a Secret Victory Condition (something less), and a Team Victory Condition (your alignment controls five regions).
Anyway, just a thought! I tried organizing things so each alignment would have a Dragon Kingdom, a cavalry Kingdom, a political Kingdom, a magic Kingdom, etc.
PS: Natural enemy pairings:
AN-DE
DW-GN
EL-DA
PA-IN
SD-BL
BA-UR
NO-TR
RD-GI
SO-WA
SW(LK)-WI
WE-RA
HA: None
UN: None