Feels like a powerful wizard should be able to teleport an emissary a long distance, as well as through a group.
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My opinion may not count for much since im new with The Choosing upgrade however, i would really like to see spell lists that share perhaps 50% between the kingdoms and the rest tailor made for specific kingdoms. I saw someone post that they think the evil kingdoms should be the ones being able to summon the undead or demons. Would keep the game more in flavor with the cultures you spent a great deal of time and effort to create for these kingdoms. Elves,Rangers,Sacred Ones, Druids can have more benevolent manifestations of non living creatures to summon and there are a whole host of them to choose from. Who cares if your algorythym assigns identical numerical values to equivalent counterparts, as long as they are compatible with the culture of the kingdoms which use them. Pretty cool to see someone using Djinn (Nomads?) vs Druid Ents vs Darkelven Giant Spiders vs Dwarven Stone Golems etc. But i have to say that from what i see thus far, the game appears to be tilting in favor of the magical kingdoms and Red Dragons which i think are overpowered. Any new non magical kingdoms should be given an advantage in Political strength and resource production. Speaking of resource production, would like to see a new character emissary or two who specialize in improving food/gold production and/or the cost thereof. And to me, invisible teleporting army groups is scary as hell and should be limited as well as meteor strike PC. Balancing is more of what im looking for. Im sure we want the players to want to play ALL the kingdoms, not just the ones listed as most winning kingdoms listed by players in Valhalla.