03-21-2016, 04:42 PM
Struggling with whether this is a game mechanic, a flaw, or a philosophic issue.
On a few occasions now, I have recovered Bats or Pegasi (I know the encounter is Enigma, but do not know if it is a flying artifact, a portal, or a free wizard).
Then, because I have a flying artifact, I cannot move over water and that order fails and all subsequent actions (740 and 799) then fail.
Maybe I just have to waste an order when I investigate an Enigma unusual if I am then moving through water (so add a 729 order to my turn just in case?).
It seems that my group should be able to move normally like any other group (just because we have the bats does not mean we cannot walk). This is especially true where the bats are with a large group which cannot fly anyway. I know we are done with programming changes, but this one has annoyed me at least 3 times recently
.
On a few occasions now, I have recovered Bats or Pegasi (I know the encounter is Enigma, but do not know if it is a flying artifact, a portal, or a free wizard).
Then, because I have a flying artifact, I cannot move over water and that order fails and all subsequent actions (740 and 799) then fail.
Maybe I just have to waste an order when I investigate an Enigma unusual if I am then moving through water (so add a 729 order to my turn just in case?).
It seems that my group should be able to move normally like any other group (just because we have the bats does not mean we cannot walk). This is especially true where the bats are with a large group which cannot fly anyway. I know we are done with programming changes, but this one has annoyed me at least 3 times recently
